Moiz, thank you for your productive approach.

- Trevor


On Fri, Feb 21, 2014 at 10:57 AM, Isarra Yos <[email protected]> wrote:

>  Thank you.The clarification is reassuring.
>
> On 21/02/14 18:39, Moiz Syed wrote:
>
> As Ryan mentioned, there are a few documents already started by the
> community about Acessibility Guidelines. With the help of the Design team
> and others, I will consolidate these best practices into a document and
> then the rest of the community can have a dialogue around it. We can then
> work on improving the document together.
>
> On Friday, February 21, 2014, Isarra Yos <[email protected]> wrote:
>
>>  This may seem like a bit of a weird question, but how can we get a to a
>> meaninful consensus with this? As is we seem to have quite a few folks on
>> different sides of things with different ideas of what's proper, and
>> usually good reasons behind these conflicting ideas. How can we address
>> that in a way that would work best for the platform that is important to
>> all of us?
>>
>> -I
>>
>> On 20/02/14 21:28, Trevor Parscal wrote:
>>
>> Ryan, +1
>>
>>  I'm pretty sure that what Ryan is asking for here is not a rehash or
>> critique of guidelines, but a plan to collect the good parts of existing
>> one and supplement them where needed to create a single coherent
>> non-conflicting set of guidelines we can all point to, discuss, evolve and
>> seek to conform to.
>>
>>  Perhaps more direct questions will get more direct answers.
>>
>>    - Who is going to lead this work?
>>     - Who is going to commit to actively participate?
>>     - Where will this work be done?
>>     - When will this work be done?
>>
>>
>>  - Trevor
>>
>>
>> On Thu, Feb 20, 2014 at 12:50 PM, Quiddity <[email protected]>wrote:
>>
>> Regarding vision, I found 2 great "impairment simulators", and have added
>> them to the Accessibility_guide_for_developers page.[1][2]
>>
>> One other thing to emphasize, beyond typography:
>> * Tiny clickable-targets are discouraged *
>> For some users, they are both
>> * hard to see,
>> * and hard to position a mouse-pointer over (think carpal
>> tunnel/arthritis, or just someone using those laptop "nub pointers"[3])
>> This most recently came up in regards to the tiny [x] close-icon on a
>> centralnoticebanner. (it was fixed)
>>
>> HTH.
>> Quiddity
>>
>>
>> [1]
>> http://www.inclusivedesigntoolkit.com/betterdesign2/simsoftware/simsoftware.html
>> [2]
>> http://www.cnib.ca/en/your-eyes/eye-conditions/eye-connect/Pages/EyeSimulator.aspx
>> [3] https://xkcd.com/243/
>>
>>
>>
>> On 14-02-20 11:05 AM, Ryan Kaldari wrote:
>>
>> In the old days (2011), the WMF had design guidelines that discussed
>> accessibility issues such as appropriate font sizes, use of colors, and
>> text contrast. These guidelines were later replaced with the Agora
>> guidelines (https://www.mediawiki.org/wiki/Wikimedia_Foundation_Design)
>> which specify only that "We must enable access for users with
>> impairments."
>>
>> Accessibility is central to our mission as an organization and very
>> important to our community. In fact the en.wiki community has enacted
>> their own comprehensive accessibility guidelines for content:
>> https://en.wikipedia.org/wiki/Wikipedia:Accessibility
>> https://en.wikipedia.org/wiki/Wikipedia:Accessibility_dos_and_don'ts
>>
>> Mediawiki developers also have a set of published accessibility
>> guidelines:
>> https://www.mediawiki.org/wiki/Accessibility_guide_for_developers
>>
>> The issue of accessibility in MediaWiki UX design has been raised
>> numerous times in the recent past, most commonly in regard to font sizes
>> and colors. I'm personally aware of it coming up at least 5 times in the
>> past year (Typog
>>
>>
>
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