Nihiltres <nihiltres@...> writes: > > An example: Make search more discoverable. Add a feature or make an > > interface change to test this. A/B test it. See if the frequency of search > > usage increased. See if it adversely affected other metrics. If it helped > > search usage and didn't negatively affect other metrics, adopt the change. > > > > The issue is that there will be a vocal minority of people who absolutely > > hate this change, no matter what it is. These people should be ignored. > > This is *exactly* the sort of issue that leads to conflict. Some parts emphasized: > > > The editor community should have little to no say in the process > > or > > > a vocal minority > > or, worst, > > > These people should be ignored. > > A/B testing is one thing, but our problems are *social*, are *political*, and that's precisely what I see > above. This is not a productive approach, because it pits stakeholders against one another. Wikipedia is > not a *competition*, it's supposed to be a *collaboration*. It's even worse when it's framed in the > otherwise reasonable context of A/B testing, because that conceals the part of it that has one particular > subset of stakeholders decide what metrics (e.g. search) are important. While I do disagree, I don't mean > to argue specifically against Ryan Lane's position here—I'm just using it as an example of positions > that exacerbate the social problems. It doesn't matter in what ways he or I are right or wrong on the > approach if it's going to lead to another conflict. >
The idea is to remove the social or political problems from the process. Define the goals and feature sets (this is the part of the process that requires community interaction), implement and test the changes, review the results. The data is the voice of the community. It's what proves if an idea is good or bad. As I said before, though, there's always some vocal minority that will hate change, even when it's presented with data proving it to be good. These people should be ignored at this stage of the process. They can continue to provide input to future changes, but the data should be authoritative. > If we ignore people, or worse, specifically disenfranchise them, that's sure to lead to conflict when the > interested stakeholders pursue their interests and thus become that "vocal minority". Rather, we need > an obvious process, backed by principles that most of everyone can agree on, so that we don't hit catches > like one-sided priorities. Yes, we do need to figure out how to make sure that reader interests are > represented in those principles. If the shared process and shared principles lead us to something that > some people don't agree with, *then* there might be a justification to tell that minority to stuff it in the > name of progress. > > I'll leave off there, because the next thing I intuitively want to go onto involve my personal views, and > those aren't relevant to this point (they can wait for later). Instead: a question: what *principles* > ought to underpin designs moving forward from Vector? If we can't work through disagreements there, > we're going to see objections once an unbalanced set of principles are implemented in design patterns. > There's not really a lack of principles, there's a lack of reasonable process. What's wrong with change guided by data science? We know the scientific process works. The current process is design by a committee that's comprised mostly of people untrained in the field, with no data proving anyone's case. Even when there is data it's often ignored in favor of consensus of the editor community. - Ryan _______________________________________________ Design mailing list [email protected] https://lists.wikimedia.org/mailman/listinfo/design
