As someone who is just starting to become involved in design & development
after many years of using open source & free software, I find these
discussions fascinating on multiple levels. For whatever reason I have
always found communities in free/open source software to be rather
intimidating, which is probably why its taken me so long to become
involved. I suspect this is true for many people, and I fully support
anything and everything that makes it easier for people to become involved
and thereby feel connected to the project.

The article was definitely interesting and as I think about it more and
more, I can certainly see how developing a 'planning language' would be
helpful to GNOME. With that in mind, I suspect a first step would be to
start a wiki page of GNOME Design Terms, with a list of terms and their
(community-defined) definitions in relation to GNOME Design. Examples can
be added as development proceeds, until we end up with a wiki page
explaining our 'planning language' which we can point new people to when
they are becoming involved. Such a page/language would certainly streamline
and simplify the design process, and allow new (potential) contributors to
write proposals and suggestions in a way that makes it easier for everyone
to understand and critique them.

Another idea would be to begin giving users a simple way to provide
feedback on what they prefer in design. This could be done via a GNOME
Design Blog or similar, where posts focus on upcoming features along with
examples to be voted on – do users prefer buttons/menus/etc that look like
X, Y, or Z? Should we remove minimize/maximize/close buttons? Do users want
a journal? How important is privacy to you? Etc. Require users to register,
and when they do so ask if they'd like to sign up for a (weekly? monthly?)
news letter regarding the ongoing development of GNOME and related
technologies/applications, as well as new polls, blog posts, etc.
Essentially, create a new level of GNOME membership, below the Foundation
level, with a much lower bar for inclusion – require only a name and a
(verified) email address – and allow almost anyone to participate in the
ongoing discussions and development of GNOME.


Emily

On Fri, May 4, 2012 at 1:03 AM, Diego Escalante Urrelo <[email protected]>wrote:

> On Thu, May 3, 2012 at 5:19 PM, Federico Mena Quintero
> <[email protected]> wrote:
> >
> > As a way to solve these issues, I'd like to follow up on an idea which I
> > sketched during last year's Desktop Summit - namely, about constructing
> > a pattern language for Gnome's design based on the good things that what
> > we have and what other systems have done well.
>
> This. +1.
>
> From my experience on film stuff, having a way to refer to "those
> things that look good or bad" is essential to have collaboration
> between different specialists.
>
> Framing shots would be impossible if there wasn't an abstract way of
> describing them (flat/deep, warm/cold, lenses, etc).
>
> Sound designers/editors, photography directors, even actors, need to
> be aware of this language for efficient communication during
> production.
>
> I have been thinking lately that film making has many similarities
> with Free Software development. Being both abstract things with an
> audiovisual result that involves many different specialists.
>
> A common language of patterns is an awesome idea. I'd encourage
> Federico to expand on the subject.
> _______________________________________________
> desktop-devel-list mailing list
> [email protected]
> http://mail.gnome.org/mailman/listinfo/desktop-devel-list
>



-- 
Whatever you can do, or dream you can, begin it. Boldness has genius, power
and magic in it. -  Goethe

Be who you are and say what you feel because those who mind don't matter
and those who matter don't mind. - Dr.Seuss

Not everything that can be counted counts, and not everything that counts
can be counted. - Albert Einstein
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