On Thu, May 3, 2012 at 5:19 PM, Federico Mena Quintero <[email protected]> wrote: > > As a way to solve these issues, I'd like to follow up on an idea which I > sketched during last year's Desktop Summit - namely, about constructing > a pattern language for Gnome's design based on the good things that what > we have and what other systems have done well.
This. +1. >From my experience on film stuff, having a way to refer to "those things that look good or bad" is essential to have collaboration between different specialists. Framing shots would be impossible if there wasn't an abstract way of describing them (flat/deep, warm/cold, lenses, etc). Sound designers/editors, photography directors, even actors, need to be aware of this language for efficient communication during production. I have been thinking lately that film making has many similarities with Free Software development. Being both abstract things with an audiovisual result that involves many different specialists. A common language of patterns is an awesome idea. I'd encourage Federico to expand on the subject. _______________________________________________ desktop-devel-list mailing list [email protected] http://mail.gnome.org/mailman/listinfo/desktop-devel-list
