Finally managed to build the emulator again after several issues when
following the instructions at:
https://developer.mozilla.org/en-US/Firefox_OS/Building

Now I'm stuck with the black screen again after ./run-emulator.sh.
This is the output from the console:
mwargers@ubuntu:~/B2G$ ./run-emulator.sh
Creating sdcard image file with size: 512M ...
emulator: autoconfig: -system
/home/mwargers/B2G/out/target/product/generic//system.img
emulator: autoconfig: -ramdisk
/home/mwargers/B2G/out/target/product/generic//ramdisk.img
emulator: autoconfig: -datadir /home/mwargers/B2G/out/target/product/generic/
emulator: Found target ABI=armeabi-v7a, architecture=arm
emulator: Found target API level: 15
emulator: using core hw config path:
/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
emulator: writing default keyset file to /home/mwargers/.android/default.keyset
emulator: write_default_keyset: could not create file: No such file or directory
emulator: trying to load skin file
'/home/mwargers/B2G/development/tools/emulator/skins/HVGA/layout'
emulator: skin network speed: 'full'
emulator: skin network delay: 'none'
emulator: Using initial system image:
/home/mwargers/B2G/out/target/product/generic//system.img
emulator: autoconfig: -initdata
/home/mwargers/B2G/out/target/product/generic//userdata.img
emulator: Physical RAM size: 512MB

emulator: Auto-config: -qemu -cpu cortex-a8
Content of hardware configuration file:
  hw.cpu.arch = arm
  hw.cpu.model = cortex-a8
  hw.ramSize = 512
  hw.screen = touch
  hw.mainKeys = yes
  hw.trackBall = yes
  hw.keyboard = no
  hw.keyboard.lid = no
  hw.keyboard.charmap = qwerty2
  hw.dPad = yes
  hw.gsmModem = yes
  hw.gps = yes
  hw.battery = yes
  hw.accelerometer = yes
  hw.audioInput = yes
  hw.audioOutput = yes
  hw.sdCard = yes
  hw.sdCard.path = /home/mwargers/B2G/out/target/product/generic/sdcard.img
  disk.cachePartition = yes
  disk.cachePartition.size = 66m
  hw.lcd.width = 320
  hw.lcd.height = 480
  hw.lcd.depth = 16
  hw.lcd.density = 160
  hw.lcd.backlight = yes
  hw.gpu.enabled = yes
  hw.camera.back = webcam0
  hw.camera.front = none
  vm.heapSize = 48
  hw.sensors.proximity = yes
  hw.sensors.magnetic_field = yes
  hw.sensors.orientation = yes
  hw.sensors.temperature = yes
  hw.bluetooth = yes
  kernel.path = /home/mwargers/B2G/prebuilts/qemu-kernel/arm/kernel-qemu-armv7
  kernel.parameters =  android.checkjni=1
  disk.ramdisk.path = /home/mwargers/B2G/out/target/product/generic//ramdisk.img
  disk.systemPartition.initPath =
/home/mwargers/B2G/out/target/product/generic//system.img
  disk.systemPartition.size = 512m
  disk.dataPartition.path =
/home/mwargers/B2G/out/target/product/generic/userdata.img
  disk.dataPartition.size = 512m
  avd.name = <build>
.
QEMU options list:
emulator: argv[00] = "/home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm"
emulator: argv[01] = "-cpu"
emulator: argv[02] = "cortex-a8"
emulator: argv[03] = "-android-hw"
emulator: argv[04] =
"/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini"
Concatenated QEMU options:
 /home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm -cpu
cortex-a8 -android-hw
/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
emulator: registered 'boot-properties' qemud service
emulator: nand_add_dev:
system,size=0x20000000,initfile=/home/mwargers/B2G/out/target/product/generic//system.img
emulator: mapping 'system' NAND image to /tmp/android-mwargers/emulator-miQ8sP
emulator: rounding devsize up to a full eraseunit, now 20004000

emulator: nand_add_dev:
userdata,size=0x20000000,file=/home/mwargers/B2G/out/target/product/generic/userdata.img
emulator: rounding devsize up to a full eraseunit, now 20004000

emulator: registered 'boot-properties' qemud service
emulator: Adding boot property: 'dalvik.vm.heapsize' = '48m'
emulator: Adding boot property: 'qemu.sf.lcd_density' = '160'
emulator: Adding boot property: 'qemu.hw.mainkeys' = '1'
emulator: Adding boot property: 'qemu.sf.fake_camera' = 'none'
emulator: nand_add_dev: cache,size=0x4200000
emulator: mapping 'cache' NAND image to /tmp/android-mwargers/emulator-ZbtP4R
emulator: Initializing hardware OpenGLES emulation support
emulator: Kernel parameters: qemu.gles=1 qemu=1 console=ttyS0
android.qemud=ttyS1 android.ifrename=eth1:rmnet0
android.ifrename=eth2:rmnet1 android.ifrename=eth3:rmnet2
android.ifrename=eth4:rmnet3 android.ifrename=eth5:wlan0
android.bluetooth=ttyS2 android.checkjni=1 ndns=1
emulator: Trace file name is not set

emulator: autoconfig: -scale 0.960809
eglMakeCurrent failed
emulator: emulator window was out of view and was recentered

emulator: Found ro.adb.qemud build property: 1
emulator: control console listening on port 5554, ADB on port 5555
emulator: can't connect to ADB server: Connection refused
emulator: ping program: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
emulator: ping command: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
ping emulator 20.0 "VMware, Inc." "Gallium 0.4 on llvmpipe (LLVM 3.3,
256 bits)" "1.4 (2.1 Mesa 9.2.1)"
goldfish_fb_get_pixel_format:167: display surface,pixel format:
  bits/pixel:  16
  bytes/pixel: 2
  depth:       16
  red:         bits=5 mask=0xf800 shift=11 max=0x1f
  green:       bits=6 mask=0x7e0 shift=5 max=0x3f
  blue:        bits=5 mask=0x1f shift=0 max=0x1f
  alpha:       bits=0 mask=0x0 shift=0 max=0x0
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
error 0x501


There is an opengl issue or something?

In the end, I'm trying to run the mochitests on emulator, which are
failing too (which makes sense, I guess).

Regards,
Martijn
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