Ok, I fixex my issues by using a Ubuntu14 image. Now it seems to work just fine.
Regards, Martijn On Wed, Jun 25, 2014 at 7:54 PM, Martijn <[email protected]> wrote: > Hi Armen, > > Thanks for your answer. > I'm on Ubuntu 12.04. > Trying to update to the NVidia drivers gets me into an Ubuntu that > won't start up anymore. > Trying to update to Ubuntu 13 also gets me into an Ubuntu that won't > start up anymore. > > I guess I should just set up an emulator environment with an Unbuntu 13 image. > > Regards, > Martijn > > On Wed, Jun 25, 2014 at 5:17 PM, Armen Zambrano G. <[email protected]> > wrote: >> I think I had this same issue a while ago. >> I'm not sure that this is what it fixed it but what I did is to switch >> from the open source drivers to the Nvidia proprietary drivers. >> >> To get there (on Ubuntu 13.10): >> * System Settings >> * Software & Updates >> * Additional drivers >> >> I hope it was this what I did to make it work and it helps you. >> >> cheers, >> Armen >> >> On 14-06-25 10:20 AM, Martijn wrote: >>> I'm still having this problem, after updating. >>> Anyone has an idea? >>> >>> Regards, >>> Martijn >>> >>> On Fri, Jun 20, 2014 at 4:00 PM, Martijn <[email protected]> wrote: >>>> Finally managed to build the emulator again after several issues when >>>> following the instructions at: >>>> https://developer.mozilla.org/en-US/Firefox_OS/Building >>>> >>>> Now I'm stuck with the black screen again after ./run-emulator.sh. >>>> This is the output from the console: >>>> mwargers@ubuntu:~/B2G$ ./run-emulator.sh >>>> Creating sdcard image file with size: 512M ... >>>> emulator: autoconfig: -system >>>> /home/mwargers/B2G/out/target/product/generic//system.img >>>> emulator: autoconfig: -ramdisk >>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img >>>> emulator: autoconfig: -datadir >>>> /home/mwargers/B2G/out/target/product/generic/ >>>> emulator: Found target ABI=armeabi-v7a, architecture=arm >>>> emulator: Found target API level: 15 >>>> emulator: using core hw config path: >>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini >>>> emulator: writing default keyset file to >>>> /home/mwargers/.android/default.keyset >>>> emulator: write_default_keyset: could not create file: No such file or >>>> directory >>>> emulator: trying to load skin file >>>> '/home/mwargers/B2G/development/tools/emulator/skins/HVGA/layout' >>>> emulator: skin network speed: 'full' >>>> emulator: skin network delay: 'none' >>>> emulator: Using initial system image: >>>> /home/mwargers/B2G/out/target/product/generic//system.img >>>> emulator: autoconfig: -initdata >>>> /home/mwargers/B2G/out/target/product/generic//userdata.img >>>> emulator: Physical RAM size: 512MB >>>> >>>> emulator: Auto-config: -qemu -cpu cortex-a8 >>>> Content of hardware configuration file: >>>> hw.cpu.arch = arm >>>> hw.cpu.model = cortex-a8 >>>> hw.ramSize = 512 >>>> hw.screen = touch >>>> hw.mainKeys = yes >>>> hw.trackBall = yes >>>> hw.keyboard = no >>>> hw.keyboard.lid = no >>>> hw.keyboard.charmap = qwerty2 >>>> hw.dPad = yes >>>> hw.gsmModem = yes >>>> hw.gps = yes >>>> hw.battery = yes >>>> hw.accelerometer = yes >>>> hw.audioInput = yes >>>> hw.audioOutput = yes >>>> hw.sdCard = yes >>>> hw.sdCard.path = /home/mwargers/B2G/out/target/product/generic/sdcard.img >>>> disk.cachePartition = yes >>>> disk.cachePartition.size = 66m >>>> hw.lcd.width = 320 >>>> hw.lcd.height = 480 >>>> hw.lcd.depth = 16 >>>> hw.lcd.density = 160 >>>> hw.lcd.backlight = yes >>>> hw.gpu.enabled = yes >>>> hw.camera.back = webcam0 >>>> hw.camera.front = none >>>> vm.heapSize = 48 >>>> hw.sensors.proximity = yes >>>> hw.sensors.magnetic_field = yes >>>> hw.sensors.orientation = yes >>>> hw.sensors.temperature = yes >>>> hw.bluetooth = yes >>>> kernel.path = >>>> /home/mwargers/B2G/prebuilts/qemu-kernel/arm/kernel-qemu-armv7 >>>> kernel.parameters = android.checkjni=1 >>>> disk.ramdisk.path = >>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img >>>> disk.systemPartition.initPath = >>>> /home/mwargers/B2G/out/target/product/generic//system.img >>>> disk.systemPartition.size = 512m >>>> disk.dataPartition.path = >>>> /home/mwargers/B2G/out/target/product/generic/userdata.img >>>> disk.dataPartition.size = 512m >>>> avd.name = <build> >>>> . >>>> QEMU options list: >>>> emulator: argv[00] = >>>> "/home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm" >>>> emulator: argv[01] = "-cpu" >>>> emulator: argv[02] = "cortex-a8" >>>> emulator: argv[03] = "-android-hw" >>>> emulator: argv[04] = >>>> "/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini" >>>> Concatenated QEMU options: >>>> /home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm -cpu >>>> cortex-a8 -android-hw >>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini >>>> emulator: registered 'boot-properties' qemud service >>>> emulator: nand_add_dev: >>>> system,size=0x20000000,initfile=/home/mwargers/B2G/out/target/product/generic//system.img >>>> emulator: mapping 'system' NAND image to >>>> /tmp/android-mwargers/emulator-miQ8sP >>>> emulator: rounding devsize up to a full eraseunit, now 20004000 >>>> >>>> emulator: nand_add_dev: >>>> userdata,size=0x20000000,file=/home/mwargers/B2G/out/target/product/generic/userdata.img >>>> emulator: rounding devsize up to a full eraseunit, now 20004000 >>>> >>>> emulator: registered 'boot-properties' qemud service >>>> emulator: Adding boot property: 'dalvik.vm.heapsize' = '48m' >>>> emulator: Adding boot property: 'qemu.sf.lcd_density' = '160' >>>> emulator: Adding boot property: 'qemu.hw.mainkeys' = '1' >>>> emulator: Adding boot property: 'qemu.sf.fake_camera' = 'none' >>>> emulator: nand_add_dev: cache,size=0x4200000 >>>> emulator: mapping 'cache' NAND image to >>>> /tmp/android-mwargers/emulator-ZbtP4R >>>> emulator: Initializing hardware OpenGLES emulation support >>>> emulator: Kernel parameters: qemu.gles=1 qemu=1 console=ttyS0 >>>> android.qemud=ttyS1 android.ifrename=eth1:rmnet0 >>>> android.ifrename=eth2:rmnet1 android.ifrename=eth3:rmnet2 >>>> android.ifrename=eth4:rmnet3 android.ifrename=eth5:wlan0 >>>> android.bluetooth=ttyS2 android.checkjni=1 ndns=1 >>>> emulator: Trace file name is not set >>>> >>>> emulator: autoconfig: -scale 0.960809 >>>> eglMakeCurrent failed >>>> emulator: emulator window was out of view and was recentered >>>> >>>> emulator: Found ro.adb.qemud build property: 1 >>>> emulator: control console listening on port 5554, ADB on port 5555 >>>> emulator: can't connect to ADB server: Connection refused >>>> emulator: ping program: /home/mwargers/B2G/out/host/linux-x86/bin/ddms >>>> emulator: ping command: /home/mwargers/B2G/out/host/linux-x86/bin/ddms >>>> ping emulator 20.0 "VMware, Inc." "Gallium 0.4 on llvmpipe (LLVM 3.3, >>>> 256 bits)" "1.4 (2.1 Mesa 9.2.1)" >>>> goldfish_fb_get_pixel_format:167: display surface,pixel format: >>>> bits/pixel: 16 >>>> bytes/pixel: 2 >>>> depth: 16 >>>> red: bits=5 mask=0xf800 shift=11 max=0x1f >>>> green: bits=6 mask=0x7e0 shift=5 max=0x3f >>>> blue: bits=5 mask=0x1f shift=0 max=0x1f >>>> alpha: bits=0 mask=0x0 shift=0 max=0x0 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>> error 0x501 >>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>> error 0x501 >>>> >>>> >>>> There is an opengl issue or something? >>>> >>>> In the end, I'm trying to run the mochitests on emulator, which are >>>> failing too (which makes sense, I guess). >>>> >>>> Regards, >>>> Martijn >> >> _______________________________________________ >> dev-b2g mailing list >> [email protected] >> https://lists.mozilla.org/listinfo/dev-b2g 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