Ok, I fixex my issues by using a Ubuntu14 image.
Now it seems to work just fine.

Regards,
Martijn

On Wed, Jun 25, 2014 at 7:54 PM, Martijn <[email protected]> wrote:
> Hi Armen,
>
> Thanks for your answer.
> I'm on Ubuntu 12.04.
> Trying to update to the NVidia drivers gets me into an Ubuntu that
> won't start up anymore.
> Trying to update to Ubuntu 13 also gets me into an Ubuntu that won't
> start up anymore.
>
> I guess I should just set up an emulator environment with an Unbuntu 13 image.
>
> Regards,
> Martijn
>
> On Wed, Jun 25, 2014 at 5:17 PM, Armen Zambrano G. <[email protected]> 
> wrote:
>> I think I had this same issue a while ago.
>> I'm not sure that this is what it fixed it but what I did is to switch
>> from the open source drivers to the Nvidia proprietary drivers.
>>
>> To get there (on Ubuntu 13.10):
>> * System Settings
>> * Software & Updates
>> * Additional drivers
>>
>> I hope it was this what I did to make it work and it helps you.
>>
>> cheers,
>> Armen
>>
>> On 14-06-25 10:20 AM, Martijn wrote:
>>> I'm still having this problem, after updating.
>>> Anyone has an idea?
>>>
>>> Regards,
>>> Martijn
>>>
>>> On Fri, Jun 20, 2014 at 4:00 PM, Martijn <[email protected]> wrote:
>>>> Finally managed to build the emulator again after several issues when
>>>> following the instructions at:
>>>> https://developer.mozilla.org/en-US/Firefox_OS/Building
>>>>
>>>> Now I'm stuck with the black screen again after ./run-emulator.sh.
>>>> This is the output from the console:
>>>> mwargers@ubuntu:~/B2G$ ./run-emulator.sh
>>>> Creating sdcard image file with size: 512M ...
>>>> emulator: autoconfig: -system
>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>> emulator: autoconfig: -ramdisk
>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img
>>>> emulator: autoconfig: -datadir 
>>>> /home/mwargers/B2G/out/target/product/generic/
>>>> emulator: Found target ABI=armeabi-v7a, architecture=arm
>>>> emulator: Found target API level: 15
>>>> emulator: using core hw config path:
>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
>>>> emulator: writing default keyset file to 
>>>> /home/mwargers/.android/default.keyset
>>>> emulator: write_default_keyset: could not create file: No such file or 
>>>> directory
>>>> emulator: trying to load skin file
>>>> '/home/mwargers/B2G/development/tools/emulator/skins/HVGA/layout'
>>>> emulator: skin network speed: 'full'
>>>> emulator: skin network delay: 'none'
>>>> emulator: Using initial system image:
>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>> emulator: autoconfig: -initdata
>>>> /home/mwargers/B2G/out/target/product/generic//userdata.img
>>>> emulator: Physical RAM size: 512MB
>>>>
>>>> emulator: Auto-config: -qemu -cpu cortex-a8
>>>> Content of hardware configuration file:
>>>>   hw.cpu.arch = arm
>>>>   hw.cpu.model = cortex-a8
>>>>   hw.ramSize = 512
>>>>   hw.screen = touch
>>>>   hw.mainKeys = yes
>>>>   hw.trackBall = yes
>>>>   hw.keyboard = no
>>>>   hw.keyboard.lid = no
>>>>   hw.keyboard.charmap = qwerty2
>>>>   hw.dPad = yes
>>>>   hw.gsmModem = yes
>>>>   hw.gps = yes
>>>>   hw.battery = yes
>>>>   hw.accelerometer = yes
>>>>   hw.audioInput = yes
>>>>   hw.audioOutput = yes
>>>>   hw.sdCard = yes
>>>>   hw.sdCard.path = /home/mwargers/B2G/out/target/product/generic/sdcard.img
>>>>   disk.cachePartition = yes
>>>>   disk.cachePartition.size = 66m
>>>>   hw.lcd.width = 320
>>>>   hw.lcd.height = 480
>>>>   hw.lcd.depth = 16
>>>>   hw.lcd.density = 160
>>>>   hw.lcd.backlight = yes
>>>>   hw.gpu.enabled = yes
>>>>   hw.camera.back = webcam0
>>>>   hw.camera.front = none
>>>>   vm.heapSize = 48
>>>>   hw.sensors.proximity = yes
>>>>   hw.sensors.magnetic_field = yes
>>>>   hw.sensors.orientation = yes
>>>>   hw.sensors.temperature = yes
>>>>   hw.bluetooth = yes
>>>>   kernel.path = 
>>>> /home/mwargers/B2G/prebuilts/qemu-kernel/arm/kernel-qemu-armv7
>>>>   kernel.parameters =  android.checkjni=1
>>>>   disk.ramdisk.path = 
>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img
>>>>   disk.systemPartition.initPath =
>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>>   disk.systemPartition.size = 512m
>>>>   disk.dataPartition.path =
>>>> /home/mwargers/B2G/out/target/product/generic/userdata.img
>>>>   disk.dataPartition.size = 512m
>>>>   avd.name = <build>
>>>> .
>>>> QEMU options list:
>>>> emulator: argv[00] = 
>>>> "/home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm"
>>>> emulator: argv[01] = "-cpu"
>>>> emulator: argv[02] = "cortex-a8"
>>>> emulator: argv[03] = "-android-hw"
>>>> emulator: argv[04] =
>>>> "/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini"
>>>> Concatenated QEMU options:
>>>>  /home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm -cpu
>>>> cortex-a8 -android-hw
>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
>>>> emulator: registered 'boot-properties' qemud service
>>>> emulator: nand_add_dev:
>>>> system,size=0x20000000,initfile=/home/mwargers/B2G/out/target/product/generic//system.img
>>>> emulator: mapping 'system' NAND image to 
>>>> /tmp/android-mwargers/emulator-miQ8sP
>>>> emulator: rounding devsize up to a full eraseunit, now 20004000
>>>>
>>>> emulator: nand_add_dev:
>>>> userdata,size=0x20000000,file=/home/mwargers/B2G/out/target/product/generic/userdata.img
>>>> emulator: rounding devsize up to a full eraseunit, now 20004000
>>>>
>>>> emulator: registered 'boot-properties' qemud service
>>>> emulator: Adding boot property: 'dalvik.vm.heapsize' = '48m'
>>>> emulator: Adding boot property: 'qemu.sf.lcd_density' = '160'
>>>> emulator: Adding boot property: 'qemu.hw.mainkeys' = '1'
>>>> emulator: Adding boot property: 'qemu.sf.fake_camera' = 'none'
>>>> emulator: nand_add_dev: cache,size=0x4200000
>>>> emulator: mapping 'cache' NAND image to 
>>>> /tmp/android-mwargers/emulator-ZbtP4R
>>>> emulator: Initializing hardware OpenGLES emulation support
>>>> emulator: Kernel parameters: qemu.gles=1 qemu=1 console=ttyS0
>>>> android.qemud=ttyS1 android.ifrename=eth1:rmnet0
>>>> android.ifrename=eth2:rmnet1 android.ifrename=eth3:rmnet2
>>>> android.ifrename=eth4:rmnet3 android.ifrename=eth5:wlan0
>>>> android.bluetooth=ttyS2 android.checkjni=1 ndns=1
>>>> emulator: Trace file name is not set
>>>>
>>>> emulator: autoconfig: -scale 0.960809
>>>> eglMakeCurrent failed
>>>> emulator: emulator window was out of view and was recentered
>>>>
>>>> emulator: Found ro.adb.qemud build property: 1
>>>> emulator: control console listening on port 5554, ADB on port 5555
>>>> emulator: can't connect to ADB server: Connection refused
>>>> emulator: ping program: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
>>>> emulator: ping command: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
>>>> ping emulator 20.0 "VMware, Inc." "Gallium 0.4 on llvmpipe (LLVM 3.3,
>>>> 256 bits)" "1.4 (2.1 Mesa 9.2.1)"
>>>> goldfish_fb_get_pixel_format:167: display surface,pixel format:
>>>>   bits/pixel:  16
>>>>   bytes/pixel: 2
>>>>   depth:       16
>>>>   red:         bits=5 mask=0xf800 shift=11 max=0x1f
>>>>   green:       bits=6 mask=0x7e0 shift=5 max=0x3f
>>>>   blue:        bits=5 mask=0x1f shift=0 max=0x1f
>>>>   alpha:       bits=0 mask=0x0 shift=0 max=0x0
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>> error 0x501
>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>> error 0x501
>>>>
>>>>
>>>> There is an opengl issue or something?
>>>>
>>>> In the end, I'm trying to run the mochitests on emulator, which are
>>>> failing too (which makes sense, I guess).
>>>>
>>>> Regards,
>>>> Martijn
>>
>> _______________________________________________
>> dev-b2g mailing list
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>> https://lists.mozilla.org/listinfo/dev-b2g
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