Never mind, it seems to work again. I think this happened because the wireless network connection wasn't really working well (however, not sure).
Regards, Martijn On Tue, Jul 1, 2014 at 11:58 AM, Martijn <[email protected]> wrote: > Ok, I got things to work fine. > > However, during a mochitest run (using ./mach mochitest-remote > content/media/test ), I had to cancel the run, so I pressed ctrl-c in > the terminal to close the mochitest emulator run. > But when I tried to rerun the mochitest emulator run, I get nothing > but a black screen and the mochitest run times out: > self.marionette = Marionette(**self.marionette_args) > File > "/home/mwargers/B2G/gecko/testing/marionette/client/marionette/marionette.py", > line 513, in __init__ > assert(self.emulator.wait_for_port(self.port)), "Timed out waiting > for port!" > AssertionError: Timed out waiting for port! > Mochitest ERROR | Automation Error: Received unexpected exception > while running application > > Mochitest INFO | runtestsb2g.py | Running tests: end. > > How can I solve this? What is the proper way of cancelling a running > mochitest run (if there is one)? > > Also, it doesn't seem to be possible to only run 1 single test? > > Regards, > Martijn > > On Fri, Jun 27, 2014 at 1:33 AM, Martijn <[email protected]> wrote: >> Ok, I fixex my issues by using a Ubuntu14 image. >> Now it seems to work just fine. >> >> Regards, >> Martijn >> >> On Wed, Jun 25, 2014 at 7:54 PM, Martijn <[email protected]> wrote: >>> Hi Armen, >>> >>> Thanks for your answer. >>> I'm on Ubuntu 12.04. >>> Trying to update to the NVidia drivers gets me into an Ubuntu that >>> won't start up anymore. >>> Trying to update to Ubuntu 13 also gets me into an Ubuntu that won't >>> start up anymore. >>> >>> I guess I should just set up an emulator environment with an Unbuntu 13 >>> image. >>> >>> Regards, >>> Martijn >>> >>> On Wed, Jun 25, 2014 at 5:17 PM, Armen Zambrano G. <[email protected]> >>> wrote: >>>> I think I had this same issue a while ago. >>>> I'm not sure that this is what it fixed it but what I did is to switch >>>> from the open source drivers to the Nvidia proprietary drivers. >>>> >>>> To get there (on Ubuntu 13.10): >>>> * System Settings >>>> * Software & Updates >>>> * Additional drivers >>>> >>>> I hope it was this what I did to make it work and it helps you. >>>> >>>> cheers, >>>> Armen >>>> >>>> On 14-06-25 10:20 AM, Martijn wrote: >>>>> I'm still having this problem, after updating. >>>>> Anyone has an idea? >>>>> >>>>> Regards, >>>>> Martijn >>>>> >>>>> On Fri, Jun 20, 2014 at 4:00 PM, Martijn <[email protected]> >>>>> wrote: >>>>>> Finally managed to build the emulator again after several issues when >>>>>> following the instructions at: >>>>>> https://developer.mozilla.org/en-US/Firefox_OS/Building >>>>>> >>>>>> Now I'm stuck with the black screen again after ./run-emulator.sh. >>>>>> This is the output from the console: >>>>>> mwargers@ubuntu:~/B2G$ ./run-emulator.sh >>>>>> Creating sdcard image file with size: 512M ... >>>>>> emulator: autoconfig: -system >>>>>> /home/mwargers/B2G/out/target/product/generic//system.img >>>>>> emulator: autoconfig: -ramdisk >>>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img >>>>>> emulator: autoconfig: -datadir >>>>>> /home/mwargers/B2G/out/target/product/generic/ >>>>>> emulator: Found target ABI=armeabi-v7a, architecture=arm >>>>>> emulator: Found target API level: 15 >>>>>> emulator: using core hw config path: >>>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini >>>>>> emulator: writing default keyset file to >>>>>> /home/mwargers/.android/default.keyset >>>>>> emulator: write_default_keyset: could not create file: No such file or >>>>>> directory >>>>>> emulator: trying to load skin file >>>>>> '/home/mwargers/B2G/development/tools/emulator/skins/HVGA/layout' >>>>>> emulator: skin network speed: 'full' >>>>>> emulator: skin network delay: 'none' >>>>>> emulator: Using initial system image: >>>>>> /home/mwargers/B2G/out/target/product/generic//system.img >>>>>> emulator: autoconfig: -initdata >>>>>> /home/mwargers/B2G/out/target/product/generic//userdata.img >>>>>> emulator: Physical RAM size: 512MB >>>>>> >>>>>> emulator: Auto-config: -qemu -cpu cortex-a8 >>>>>> Content of hardware configuration file: >>>>>> hw.cpu.arch = arm >>>>>> hw.cpu.model = cortex-a8 >>>>>> hw.ramSize = 512 >>>>>> hw.screen = touch >>>>>> hw.mainKeys = yes >>>>>> hw.trackBall = yes >>>>>> hw.keyboard = no >>>>>> hw.keyboard.lid = no >>>>>> hw.keyboard.charmap = qwerty2 >>>>>> hw.dPad = yes >>>>>> hw.gsmModem = yes >>>>>> hw.gps = yes >>>>>> hw.battery = yes >>>>>> hw.accelerometer = yes >>>>>> hw.audioInput = yes >>>>>> hw.audioOutput = yes >>>>>> hw.sdCard = yes >>>>>> hw.sdCard.path = >>>>>> /home/mwargers/B2G/out/target/product/generic/sdcard.img >>>>>> disk.cachePartition = yes >>>>>> disk.cachePartition.size = 66m >>>>>> hw.lcd.width = 320 >>>>>> hw.lcd.height = 480 >>>>>> hw.lcd.depth = 16 >>>>>> hw.lcd.density = 160 >>>>>> hw.lcd.backlight = yes >>>>>> hw.gpu.enabled = yes >>>>>> hw.camera.back = webcam0 >>>>>> hw.camera.front = none >>>>>> vm.heapSize = 48 >>>>>> hw.sensors.proximity = yes >>>>>> hw.sensors.magnetic_field = yes >>>>>> hw.sensors.orientation = yes >>>>>> hw.sensors.temperature = yes >>>>>> hw.bluetooth = yes >>>>>> kernel.path = >>>>>> /home/mwargers/B2G/prebuilts/qemu-kernel/arm/kernel-qemu-armv7 >>>>>> kernel.parameters = android.checkjni=1 >>>>>> disk.ramdisk.path = >>>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img >>>>>> disk.systemPartition.initPath = >>>>>> /home/mwargers/B2G/out/target/product/generic//system.img >>>>>> disk.systemPartition.size = 512m >>>>>> disk.dataPartition.path = >>>>>> /home/mwargers/B2G/out/target/product/generic/userdata.img >>>>>> disk.dataPartition.size = 512m >>>>>> avd.name = <build> >>>>>> . >>>>>> QEMU options list: >>>>>> emulator: argv[00] = >>>>>> "/home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm" >>>>>> emulator: argv[01] = "-cpu" >>>>>> emulator: argv[02] = "cortex-a8" >>>>>> emulator: argv[03] = "-android-hw" >>>>>> emulator: argv[04] = >>>>>> "/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini" >>>>>> Concatenated QEMU options: >>>>>> /home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm -cpu >>>>>> cortex-a8 -android-hw >>>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini >>>>>> emulator: registered 'boot-properties' qemud service >>>>>> emulator: nand_add_dev: >>>>>> system,size=0x20000000,initfile=/home/mwargers/B2G/out/target/product/generic//system.img >>>>>> emulator: mapping 'system' NAND image to >>>>>> /tmp/android-mwargers/emulator-miQ8sP >>>>>> emulator: rounding devsize up to a full eraseunit, now 20004000 >>>>>> >>>>>> emulator: nand_add_dev: >>>>>> userdata,size=0x20000000,file=/home/mwargers/B2G/out/target/product/generic/userdata.img >>>>>> emulator: rounding devsize up to a full eraseunit, now 20004000 >>>>>> >>>>>> emulator: registered 'boot-properties' qemud service >>>>>> emulator: Adding boot property: 'dalvik.vm.heapsize' = '48m' >>>>>> emulator: Adding boot property: 'qemu.sf.lcd_density' = '160' >>>>>> emulator: Adding boot property: 'qemu.hw.mainkeys' = '1' >>>>>> emulator: Adding boot property: 'qemu.sf.fake_camera' = 'none' >>>>>> emulator: nand_add_dev: cache,size=0x4200000 >>>>>> emulator: mapping 'cache' NAND image to >>>>>> /tmp/android-mwargers/emulator-ZbtP4R >>>>>> emulator: Initializing hardware OpenGLES emulation support >>>>>> emulator: Kernel parameters: qemu.gles=1 qemu=1 console=ttyS0 >>>>>> android.qemud=ttyS1 android.ifrename=eth1:rmnet0 >>>>>> android.ifrename=eth2:rmnet1 android.ifrename=eth3:rmnet2 >>>>>> android.ifrename=eth4:rmnet3 android.ifrename=eth5:wlan0 >>>>>> android.bluetooth=ttyS2 android.checkjni=1 ndns=1 >>>>>> emulator: Trace file name is not set >>>>>> >>>>>> emulator: autoconfig: -scale 0.960809 >>>>>> eglMakeCurrent failed >>>>>> emulator: emulator window was out of view and was recentered >>>>>> >>>>>> emulator: Found ro.adb.qemud build property: 1 >>>>>> emulator: control console listening on port 5554, ADB on port 5555 >>>>>> emulator: can't connect to ADB server: Connection refused >>>>>> emulator: ping program: /home/mwargers/B2G/out/host/linux-x86/bin/ddms >>>>>> emulator: ping command: /home/mwargers/B2G/out/host/linux-x86/bin/ddms >>>>>> ping emulator 20.0 "VMware, Inc." "Gallium 0.4 on llvmpipe (LLVM 3.3, >>>>>> 256 bits)" "1.4 (2.1 Mesa 9.2.1)" >>>>>> goldfish_fb_get_pixel_format:167: display surface,pixel format: >>>>>> bits/pixel: 16 >>>>>> bytes/pixel: 2 >>>>>> depth: 16 >>>>>> red: bits=5 mask=0xf800 shift=11 max=0x1f >>>>>> green: bits=6 mask=0x7e0 shift=5 max=0x3f >>>>>> blue: bits=5 mask=0x1f shift=0 max=0x1f >>>>>> alpha: bits=0 mask=0x0 shift=0 max=0x0 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>>> error 0x501 >>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>>> error 0x501 >>>>>> >>>>>> >>>>>> There is an opengl issue or something? >>>>>> >>>>>> In the end, I'm trying to run the mochitests on emulator, which are >>>>>> failing too (which makes sense, I guess). >>>>>> >>>>>> Regards, >>>>>> Martijn >>>> >>>> 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