I believe we still do care.

Running Engineering build will make some difference as the 319 MB takes
into account the camera but not Marionette  (adb + devtools) which the
engineering build runs.

Having said that we run automation tests through jenkins, I'll check with
mwargers in regards to the issue to see if he already filed a bug or not.

We still have not resolved the series of initial bugs going into 2.5/3.0:
https://bugzilla.mozilla.org/show_bug.cgi?id=1155854
https://bugzilla.mozilla.org/show_bug.cgi?id=1162535

On Tue, Sep 15, 2015 at 2:13 AM, Ting-Yu Chou <[email protected]> wrote:

> A bit off-topic.
>
> Raptor [1] just records a serious memory regression though, not sure is it
> related to the issue you see.
>
> Ting
>
> [1]
> http://raptor.mozilla.org/#/dashboard/script/apps-memory.js?device=flame-kk&branch=master&memory=319
>
> On Tue, Sep 15, 2015 at 4:56 PM, Gabriele Svelto <[email protected]>
> wrote:
>
>>  I was doing some testing in the past few days on a Flame using the
>> 319MiB memory switch and found that our core apps are now almost
>> unusable on it. Opening a single app seems to end up killing the
>> homescreen and keeping two open at the same time is almost impossible.
>>
>> So I've got two questions: the first one is, did we significantly
>> regress memory consumption again? Or is it just gecko having grown
>> significantly in the past few weeks making our minimum process size
>> larger? The second question is obviously: do we still care about 256MiB
>> devices? Because if we still do then it looks like we're not in a good
>> spot for a 2.5 release running on those. If we don't care I suppose it's
>> fine though we should still keep our memory consumption under control.
>> If we move our minimum to 512MiB we'll have plenty of room and this
>> might cause us to regress even further almost without noticing (*).
>>
>> I'm running an engineering build BTW, but I don't think this should make
>> much of a difference.
>>
>>  Gabriele
>>
>> *) Unless the screen has a rather high resolution, in which case 512MiB
>> might still yield only a small amount of usable memory for apps as most
>> of it will go to the framebuffer and accompanying structures (layers &
>> co).
>>
>>
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>>
>
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