Hi All,

 

i think supplying built-in debugging tools is not the way to go, the module
loading process just needs to be more stable. There should be no possible
way to corrupt module info in DB. There are several ways where things can go
wrong, for example:

 

Question: There are entries whose files do not exist, do you want to delete
them? Yes: I want a working shop, No: I want rubbish in my DB? Why would
anyone ever want to choose no? If no is chosen, you'll get "Module cannot be
loaded" if you have moved the module. Logging off and on fortunately brings
up the dialog again.

 

When a module is moved, sometimes the wrong path is still in DB
(aModulePaths). The module appears in the list, but empty, no title or
anything, this shouldn't be possible. Deleting aModulePaths helps in this
case.

 

Blocks never get updated or removed once written. I wrote myself a module
that removes blocks when deactivating a module, all info is in the module
anyway.

 

Regards,

Frank Zunderer

 

Zunderer IT Beratung

Waldstr. 22

82205 Gilching

 

08105-777250

0173-8362768

[email protected]

 

 

 

Von: [email protected]
[mailto:[email protected]] Im Auftrag von OLIGOFORM
GbR
Gesendet: Mittwoch, 17. Juli 2013 14:25
An: [email protected]
Betreff: Re: [oxid-dev-general] How to remove modules completely

 

+1 for that, Joachim!

oliver

Am 17.07.2013 um 14:19 schrieb Joachim Barthel <[email protected]>:





Guys from OXID, take it as an experience and offer us in future some
built-in functions, because trying one module after the next and deleting
thing somehow in the database doesn't look very serious, esp. when you have
to do this at the customers shop ;-)

 

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