On Apr 25, 2015 3:39 PM, <[email protected]> wrote:
>
> Le jeudi 23 avril 2015 01:12:54 UTC+2, Randell Jesup a écrit :
> > On 4/22/2015 5:45 PM, Gian-Carlo Pascutto wrote:
> > > On 21/04/2015 22:24, [email protected] wrote:
> > >
> > >> I discovered that the pixels coming form getUserMedia() have been
> > >> compressed (VP8 codec). This gives messy values to my depth pixels.
> > > That sounds wrong. Why would the local video be compressed?
> > >
> > > Maybe you're seeing some colorspace conversion instead?
> >
> > If your camera is using MJPEG (which was broken for a long time, and
> > just re-landed) then obviously the video is compressed.
> >
> > Cameras are inherently noisy, and often run mini-DSPs to do color
> > correction, deflickering (florescents), denoising, low-light
> > compensation (adds noise or removes detail or both), etc.
> >
> > We do prefer YPrPb 4:2:0 video, and convert to that if it isn't.
> >
> > --
> > Randell Jesup
>
> Actually, I create the video pixels in a directshow video camera driver.
> I use 24 RGB RAW color format.

Even if it's a fake RGB camera, we'll convert it to YPrPb 4:2:0.  That
shouldn't be noisy, but is lossy.

-- 
Randell Jesup
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