Le dimanche 26 avril 2015 06:56:23 UTC+2, Randell Jesup a écrit :
> On Apr 25, 2015 3:39 PM, <[email protected]> wrote:
> >
> > Le jeudi 23 avril 2015 01:12:54 UTC+2, Randell Jesup a écrit :
> > > On 4/22/2015 5:45 PM, Gian-Carlo Pascutto wrote:
> > > > On 21/04/2015 22:24, [email protected] wrote:
> > > >
> > > >> I discovered that the pixels coming form getUserMedia() have been
> > > >> compressed (VP8 codec). This gives messy values to my depth pixels.
> > > > That sounds wrong. Why would the local video be compressed?
> > > >
> > > > Maybe you're seeing some colorspace conversion instead?
> > >
> > > If your camera is using MJPEG (which was broken for a long time, and
> > > just re-landed) then obviously the video is compressed.
> > >
> > > Cameras are inherently noisy, and often run mini-DSPs to do color
> > > correction, deflickering (florescents), denoising, low-light
> > > compensation (adds noise or removes detail or both), etc.
> > >
> > > We do prefer YPrPb 4:2:0 video, and convert to that if it isn't.
> > >
> > > --
> > > Randell Jesup
> >
> > Actually, I create the video pixels in a directshow video camera driver.
> > I use 24 RGB RAW color format.
> 
> Even if it's a fake RGB camera, we'll convert it to YPrPb 4:2:0.  That
> shouldn't be noisy, but is lossy.
> 
> -- 
> Randell Jesup

Thank you for the info. I appreciate your help :-)
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