Hello Everyone, TL; DR; I was thinking for quite a while on this and I think this is the right time to raise that subject. It's been asked several times, why Breeze is not written in something else than Bash since it is "that big" or some people said "monstrous" :). I think it's the right time to start a "rewrite" project with wide community involvement and Python seems to be the best choice :).
While I was opposing this while we were focusing on Airflow 2.0, and there are some good reasons why initially I started Breeze in Bash, I think with the current state of Airflow 2.0 betas, with Airflow 2.0 fully based on Python 3.6 and with some "stability" and "good set of features" we have in Breeze and a good level of modularisation we achieved - it's the right time to think about a rewrite. I did not raise this subject to add a distraction on top of what is already a lot of work for 2.0, but I think having Breeze rewritten in Python could be the "one more thing" that we could do - as a community to make 2.0 experience even better, and one that can make the community even closer. I was thinking that Breeze is perfect to be split into separate smaller pieces, describe some assumptions that we will have for its use, and turn it into a true community effort where a lot of people will contribute and where we will be able to simplify some of the stuff, and - most importantly - make more people from the community know about how our CI and development environment works and be able to solve any problems there. Breeze (and underlying bash libraries) are crucial, to get our CI working and I am mostly the single point of contact (and failure!) when it comes to that - I would love to not be one :) and I think with most of the core committers busy with 2.0, this is also an opportunity for more of the contributors to take their part in it (and eventually earn their rank to become committers!). For the core committers, this is an extra opportunity to learn how the system works, influence its design, and possibly simplify some parts of it - even if they will be mostly focused on 2.0. I would like to do it well - write some assumptions in a design doc, plan the work and split it into separate issues, and lead the effort - but I would love if most of the work is done by others, who would then become familiar with the whole of it. WDYT? Do you think it is a good idea? Do you thin k it is the right time? Are there some people in the community who would like to take part in it? J. -- Jarek Potiuk Polidea <https://www.polidea.com/> | Principal Software Engineer M: +48 660 796 129 <+48660796129> [image: Polidea] <https://www.polidea.com/>