Hi Aaron, One quick, general Objective-C thing I noticed: when creating messages, it's helpful (and recommended) for readability to write declarations like this:
- (void)getScreenBitsWithCaptureOptions:(NSObject*)captureOptions compareOptions:(NSObject*)compareOptions captureCount:(int)captureCount command:(CDVInvokedUrlCommand*)command; This way, when sending the message, the code looks like this: [self getScreenBitsWithCaptureOptions:captureOptions compareOptions:nil captureCount:self.mCaptureCount++ command:command]; Without the parameter headings, your line 30 is confusing: [self getScreenBits:captureOptions:nil:self.mCaptureCount++:command]; since, for example, it's unclear what nil is referring to. It still compiles and works, but is less readable. This<http://stackoverflow.com/questions/722651/how-do-i-pass-multiple-parameters-in-objective-c>stackoverflow question covers it fairly well. On Mon, Apr 15, 2013 at 12:58 PM, Aaron Charbonneau <amcha...@gmail.com> wrote: > > Hello Everyone, > I recently shared my code for a screen capture plugin for Android Cordova > not too long back, and since then have been working on an iOS version. It > exposes the same api's to javascript and behaves identically between the > two platforms. > > The goal of these plugins is to provide a way of testing and debugging > Cordova applications, as well as testing Cordova itself. With this plugin > you can render a WebView, take a capture of it, optionally isolate a > certain area of the capture, and write that capture to file, and even > provide a comparison image to validate the WebView is rendering correctly. > > Here's a brief overview of the functions it provides: > ScreenCapture.capture() - Takes a screenshot of the current WebView, with > optional output file name and subrect region. > ScreeCapture.captureAndCompare() - Same functionality as Capture, but you > can also include the url of a comparison image, and pixel/color tolerances > to perform an image compare on the native side for better performance. > > Both of the these functions funnels into a do-it-all function > getScreenBits, In getScreenBits we spin off background threads to do file > IO and comparison work. There is one section I'm not quite sure of, and > that is getting the raw pixel data out of a UIImage. I ran into a problem > where the data was not in the correct colorSpace when getting it from the > UIImage directly, like this: > CFDataRef actualImageData = CGDataProviderCopyData > (CGImageGetDataProvider(image.CGImage)); > > So I instead went with a way that works, but seems inefficient to me as it > involves a copy, this code is currently used in the getRawDataFromImage() > function. > > Once again, if anyone can afford the time, I would love some feedback on > the iOS implementation of this plugin, as I am still learning Objective C. > > Plugin: > https://github.com/Charbs09/Cordova-Mobile-Spec-ScreenCapture/blob/master/iOS/CordovaMobileSpecScreenCapture/Plugins/CDVScreenCapture.m > > Usage: > https://github.com/Charbs09/Cordova-Mobile-Spec-ScreenCapture/blob/master/iOS/www/autotest/tests/rendering.tests.js > > Also the non-working UIImage rawData code: > https://github.com/Charbs09/Cordova-Mobile-Spec-ScreenCapture/blob/master/iOS/CordovaMobileSpecScreenCapture/Plugins/CDVScreenCaptureNoCopy.m#L132 > > > Thanks alot for your time! > Aaron