My only feedback would be to see if you can get it working w/ Plugman! [1] (And if not lets file issues [2] to ensure it can.)
[1] https://github.com/apache/cordova-plugman [2] http://issues.cordova.io On Mon, Apr 15, 2013 at 11:01 AM, Max Woghiren <m...@chromium.org> wrote: > Hi Aaron, > > One quick, general Objective-C thing I noticed: when creating messages, > it's helpful (and recommended) for readability to write declarations like > this: > > - (void)getScreenBitsWithCaptureOptions:(NSObject*)captureOptions > compareOptions:(NSObject*)compareOptions captureCount:(int)captureCount > command:(CDVInvokedUrlCommand*)command; > > This way, when sending the message, the code looks like this: > > [self getScreenBitsWithCaptureOptions:captureOptions compareOptions:nil > captureCount:self.mCaptureCount++ command:command]; > > Without the parameter headings, your line 30 is confusing: > > [self getScreenBits:captureOptions:nil:self.mCaptureCount++:command]; > > since, for example, it's unclear what nil is referring to. It still > compiles and works, but is less readable. > This< > http://stackoverflow.com/questions/722651/how-do-i-pass-multiple-parameters-in-objective-c > >stackoverflow > question covers it fairly well. > > On Mon, Apr 15, 2013 at 12:58 PM, Aaron Charbonneau <amcha...@gmail.com> > wrote: > > > > Hello Everyone, > > I recently shared my code for a screen capture plugin for Android Cordova > > not too long back, and since then have been working on an iOS version. > It > > exposes the same api's to javascript and behaves identically between the > > two platforms. > > > > The goal of these plugins is to provide a way of testing and debugging > > Cordova applications, as well as testing Cordova itself. With this > plugin > > you can render a WebView, take a capture of it, optionally isolate a > > certain area of the capture, and write that capture to file, and even > > provide a comparison image to validate the WebView is rendering > correctly. > > > > Here's a brief overview of the functions it provides: > > ScreenCapture.capture() - Takes a screenshot of the current WebView, with > > optional output file name and subrect region. > > ScreeCapture.captureAndCompare() - Same functionality as Capture, but you > > can also include the url of a comparison image, and pixel/color > tolerances > > to perform an image compare on the native side for better performance. > > > > Both of the these functions funnels into a do-it-all function > > getScreenBits, In getScreenBits we spin off background threads to do > file > > IO and comparison work. There is one section I'm not quite sure of, and > > that is getting the raw pixel data out of a UIImage. I ran into a > problem > > where the data was not in the correct colorSpace when getting it from the > > UIImage directly, like this: > > CFDataRef actualImageData = CGDataProviderCopyData > > (CGImageGetDataProvider(image.CGImage)); > > > > So I instead went with a way that works, but seems inefficient to me as > it > > involves a copy, this code is currently used in the getRawDataFromImage() > > function. > > > > Once again, if anyone can afford the time, I would love some feedback on > > the iOS implementation of this plugin, as I am still learning Objective > C. > > > > Plugin: > > > > https://github.com/Charbs09/Cordova-Mobile-Spec-ScreenCapture/blob/master/iOS/CordovaMobileSpecScreenCapture/Plugins/CDVScreenCapture.m > > > > Usage: > > > > https://github.com/Charbs09/Cordova-Mobile-Spec-ScreenCapture/blob/master/iOS/www/autotest/tests/rendering.tests.js > > > > Also the non-working UIImage rawData code: > > > > https://github.com/Charbs09/Cordova-Mobile-Spec-ScreenCapture/blob/master/iOS/CordovaMobileSpecScreenCapture/Plugins/CDVScreenCaptureNoCopy.m#L132 > > > > > > Thanks alot for your time! > > Aaron >