Ben-Zvi commented on a change in pull request #1606: Drill 6845: Semi-Hash-Join 
to skip incoming build duplicates, automatically stop skipping if too few
URL: https://github.com/apache/drill/pull/1606#discussion_r247747008
 
 

 ##########
 File path: 
exec/java-exec/src/main/java/org/apache/drill/exec/physical/impl/join/HashJoinSpillControlImpl.java
 ##########
 @@ -18,39 +18,211 @@
 
 package org.apache.drill.exec.physical.impl.join;
 
+  import org.apache.drill.exec.ExecConstants;
   import org.apache.drill.exec.memory.BufferAllocator;
+  import org.apache.drill.exec.ops.FragmentContext;
+  import org.apache.drill.exec.record.RecordBatch;
   import org.apache.drill.exec.record.RecordBatchMemoryManager;
-  import org.apache.drill.exec.record.RecordBatchSizer;
-  import org.apache.drill.exec.record.VectorContainer;
+  import org.slf4j.Logger;
+  import org.slf4j.LoggerFactory;
+
+  import javax.annotation.Nullable;
+  import java.util.Set;
+
+  import static org.apache.drill.exec.record.JoinBatchMemoryManager.LEFT_INDEX;
+  import static 
org.apache.drill.exec.record.JoinBatchMemoryManager.RIGHT_INDEX;
 
 /**
  * This class is currently used only for Semi-Hash-Join that avoids duplicates 
by the use of a hash table
- * The method {@link 
HashJoinMemoryCalculator.HashJoinSpillControl#shouldSpill(VectorContainer)} 
returns true if the memory available now to the allocator if not enough
+ * The method {@link 
HashJoinMemoryCalculator.HashJoinSpillControl#shouldSpill()} returns true if 
the memory available now to the allocator if not enough
  * to hold (a multiple of, for safety) a new allocated batch
  */
-public class HashJoinSpillControlImpl implements 
HashJoinMemoryCalculator.HashJoinSpillControl {
+public class HashJoinSpillControlImpl implements 
HashJoinMemoryCalculator.BuildSidePartitioning {
+  private static final Logger logger = 
LoggerFactory.getLogger(HashJoinSpillControlImpl.class);
+
   private BufferAllocator allocator;
   private int recordsPerBatch;
   private int minBatchesInAvailableMemory;
   private RecordBatchMemoryManager batchMemoryManager;
+  private int initialPartitions;
+  private int numPartitions;
+  private int recordsPerPartitionBatchProbe;
+  private FragmentContext context;
 
-  HashJoinSpillControlImpl(BufferAllocator allocator, int recordsPerBatch, int 
minBatchesInAvailableMemory, RecordBatchMemoryManager batchMemoryManager) {
+  HashJoinSpillControlImpl(BufferAllocator allocator, int recordsPerBatch, int 
minBatchesInAvailableMemory, RecordBatchMemoryManager batchMemoryManager, 
FragmentContext context) {
     this.allocator = allocator;
     this.recordsPerBatch = recordsPerBatch;
     this.minBatchesInAvailableMemory = minBatchesInAvailableMemory;
     this.batchMemoryManager = batchMemoryManager;
+    this.context = context;
   }
 
   @Override
-  public boolean shouldSpill(VectorContainer currentVectorContainer) {
-    assert currentVectorContainer.hasRecordCount();
-    assert currentVectorContainer.getRecordCount() == recordsPerBatch;
-    // Expected new batch size like the current, plus the Hash Value vector (4 
bytes per HV)
-    long batchSize = new 
RecordBatchSizer(currentVectorContainer).getActualSize() + 4 * recordsPerBatch;
+  public boolean shouldSpill() {
+    // Expected new batch size like the current, plus the Hash Values vector 
(4 bytes per HV)
+    long batchSize = ( 
batchMemoryManager.getRecordBatchSizer(RIGHT_INDEX).getRowAllocWidth() + 4 ) * 
recordsPerBatch;
     long reserveForOutgoing = batchMemoryManager.getOutputBatchSize();
     long memoryAvailableNow = allocator.getLimit() - 
allocator.getAllocatedMemory() - reserveForOutgoing;
     boolean needsSpill = minBatchesInAvailableMemory * batchSize > 
memoryAvailableNow;
+    if ( needsSpill ) {
+      logger.debug("should spill now - batch size {}, mem avail {}, reserved 
for outgoing {}", batchSize, memoryAvailableNow, reserveForOutgoing);
+    }
     return needsSpill;   // go spill if too little memory is available
   }
 
+  @Override
+  public void initialize(boolean firstCycle,
+                         boolean reserveHash,
+                         RecordBatch buildSideBatch,
+                         RecordBatch probeSideBatch,
+                         Set<String> joinColumns,
+                         boolean probeEmpty,
+                         long memoryAvailable,
+                         int initialPartitions,
+                         int recordsPerPartitionBatchBuild,
+                         int recordsPerPartitionBatchProbe,
+                         int maxBatchNumRecordsBuild,
+                         int maxBatchNumRecordsProbe,
+                         int outputBatchSize,
+                         double loadFactor) {
+    this.initialPartitions = initialPartitions;
+    this.recordsPerPartitionBatchProbe = recordsPerPartitionBatchProbe;
+
+    calculateMemoryUsage();
+  }
+
+  @Override
+  public void setPartitionStatSet(HashJoinMemoryCalculator.PartitionStatSet 
partitionStatSet) {
+    // Do nothing
+  }
+
+  @Override
+  public int getNumPartitions() {
+    return numPartitions;
+  }
+
+  /**
+   * Calculate the number of partitions possible for the given available memory
+   * start at initialPartitions and adjust down (in powers of 2) as needed
+   */
+  private void calculateMemoryUsage() {
+    long reserveForOutgoing = batchMemoryManager.getOutputBatchSize();
+    long memoryAvailableNow = allocator.getLimit() - 
allocator.getAllocatedMemory() - reserveForOutgoing;
+
+    // Expected new batch size like the current, plus the Hash Values vector 
(4 bytes per HV)
+    long batchSize = ( 
batchMemoryManager.getRecordBatchSizer(RIGHT_INDEX).getRowAllocWidth() + 4 ) * 
recordsPerBatch;
+    long hashTableSize = batchSize /* the keys in the HT */ +
+      4 * context.getOptions().getLong(ExecConstants.MIN_HASH_TABLE_SIZE_KEY) 
/* the initial hash table buckets */ +
+      (2 + 2) * recordsPerBatch; /* the hash-values and the links */
+
+    for ( numPartitions = initialPartitions; numPartitions > 2; numPartitions 
/= 2 ) { // need at least 2
+      // each partition needs at least one internal build batch, and a minimum 
hash-table
+      // adding "min batches" to create some safety slack
+      if ( memoryAvailableNow >
+             ( numPartitions + minBatchesInAvailableMemory ) * (batchSize + 
hashTableSize) ) {
+        break; // got enough memory
+      }
+    }
+    logger.debug("Spill control chosen to use {} partitions", numPartitions);
+  }
+
+  @Override
+  public long getBuildReservedMemory() {
+    return 0;
+  }
+
+  @Override
+  public long getMaxReservedMemory() {
+    return 0;
+  }
+
+  @Override
+  public String makeDebugString() {
+    return "Spill Control " + 
HashJoinMemoryCalculatorImpl.HashJoinSpillControl.class.getCanonicalName();
+  }
+
+  @Nullable
+  @Override
+  public HashJoinMemoryCalculator.PostBuildCalculations next() {
+    return new 
SpillControlPostBuildCalculationsImpl(recordsPerPartitionBatchProbe,allocator,recordsPerBatch,minBatchesInAvailableMemory,batchMemoryManager);
+  }
+
+  @Override
+  public HashJoinState getState() {
+    return HashJoinState.BUILD_SIDE_PARTITIONING;
+  }
+
+
+  /**
+   *   The purpose of this class is to provide the method {@link #shouldSpill} 
that ensures that enough memory is available to
+   *   hold all the probe incoming batches for those partitions that spilled 
(else need to spill more of them, for more memory).
+   */
+  public static class SpillControlPostBuildCalculationsImpl implements 
HashJoinMemoryCalculator.PostBuildCalculations {
+    private static final Logger logger = 
LoggerFactory.getLogger(SpillControlPostBuildCalculationsImpl.class);
+
+    private final int recordsPerPartitionBatchProbe;
+    private BufferAllocator allocator;
+    private int recordsPerBatch;
+    private int minBatchesInAvailableMemory;
+    private RecordBatchMemoryManager batchMemoryManager;
+    private int numPartitionsSpilled;
+    private boolean probeEmpty;
+
+    public SpillControlPostBuildCalculationsImpl(final int 
recordsPerPartitionBatchProbe,
+                                                 BufferAllocator allocator, 
int recordsPerBatch, int minBatchesInAvailableMemory, RecordBatchMemoryManager 
batchMemoryManager) {
+      this.allocator = allocator;
+      this.recordsPerBatch = recordsPerBatch;
+      this.minBatchesInAvailableMemory = minBatchesInAvailableMemory;
+      this.batchMemoryManager = batchMemoryManager;
+      this.recordsPerPartitionBatchProbe = recordsPerPartitionBatchProbe;
+    }
+
+    @Override
+    public void initialize(boolean hasProbeData, int numPartitionsSpilled) {
+      this.probeEmpty = hasProbeData;
+      this.numPartitionsSpilled = numPartitionsSpilled;
+    }
+
+    @Override
+    public int getProbeRecordsPerBatch() {
+      return recordsPerPartitionBatchProbe;
+    }
+
+    @Override
+    public boolean shouldSpill() {
+      if ( numPartitionsSpilled == 0 ) { return false; } // no extra memory is 
needed if all the build side is in memory
 
 Review comment:
   This new method (used only for "duplicate skipping semi join") is simpler 
code than before, relying on the allocator's "getAllocatedMemory" to get the 
current memory state, no need to calculate in detail every hash table size, 
build side batches, other probe side batches, etc.
   
   * Indeed the "incoming" batch read from the spill is not specifically 
accounted for. However there's a "slack" (+ min batches in memory) that can 
cover that small gap.
   * All should be covered by `allocator.getAllocatedMemory()`, no need to 
reserve for that.
   * This "post" method cares about each spilled partition having one in-memory 
internal probe batch (else spill one more). That the `numPartitionsSpilled * 
batchSize` that is being checked.
   * Output batch: This is `batchMemoryManager.getOutputBatchSize()` .
   
   With the new change to use the `partitionStatSet` to get the number of 
spilled partitions - how is this number going to be updated - in case the code 
returns true (i.e. spill one more) and then try again ?  Where are those stats 
being updated ?
   

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