Crap, I've run out of time.

EdB



On Tue, May 14, 2013 at 7:49 PM, Alex Harui <aha...@adobe.com> wrote:
>
>
>
> On 5/14/13 10:15 AM, "Erik de Bruin" <e...@ixsoftware.nl> wrote:
>
>> Alex,
>>
>>> exciting, but I feel like there is still enough activity in the existing
>>> Flex SDK to warrant spending time to make sure we don't inject issues that
>>> prevent folks from switching to Apache Flex.  And I see it as my role to
>>> tackle the nasty regressions like that ADG cursor issue that you looked at
>>> earlier today that are just going to take too much of volunteer time.
>>
>> To be sure: that issue turned out to have nothing to do with ADG at
>> all. It has it's roots in CursorManager or something deeper. I've
>> included example code in the JIRA issue that shows and abstracts the
>> same behaviour in a Button subclass.
> Yes, thanks for looking at it.  I'm still guessing that it has to do with
> some behavioral difference between FXG and SWF assets, but I won't be
> getting into it until after I get mustella running clean and checking out
> this potential issue with bound validators.
>>
>>>> It was my understanding that a bug is considered fixed if it doesn't
>>>> break prior tests and fixes the issue at hand. Am I wrong?
>>> I think as a volunteer you are welcome to use your definition, but
>>> unfortunately, even 30,000 mustella tests are not an exhaustive check of the
>>> current code and don't pick up performance and memory leak issues, so that's
>>> why I keep quickly scanning commits.  To me, if I spend a few seconds to
>>> catch something before it goes out, it is the right use of my time.
>>
>> You make it sound like I came up with that 'definition'. I think the
>> workflow I refer to - fix, test (Mustella, checkintests), commit - is
>> understood by most committers to be THE way to contribute. If there
>> are other requirements, we (you?) need to document those so the few
>> contributors that still dare to touch the SDK know how to properly
>> work on it...
>>
> I guess I thought folks knew that mustella wouldn't catch everything, and
> even if you think you nailed it, the review process or the bug author might
> still find something, but I'll try to find time to make that more explicit.
>
> But again, as volunteer, you can always say "crap, I've run out of time" and
> hopefully somebody else will jump in.
>
> --
> Alex Harui
> Flex SDK Team
> Adobe Systems, Inc.
> http://blogs.adobe.com/aharui
>



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