OK, I will jump in ;-)
On 5/14/13 10:51 AM, "Erik de Bruin" <e...@ixsoftware.nl> wrote: > Crap, I've run out of time. > > EdB > > > > On Tue, May 14, 2013 at 7:49 PM, Alex Harui <aha...@adobe.com> wrote: >> >> >> >> On 5/14/13 10:15 AM, "Erik de Bruin" <e...@ixsoftware.nl> wrote: >> >>> Alex, >>> >>>> exciting, but I feel like there is still enough activity in the existing >>>> Flex SDK to warrant spending time to make sure we don't inject issues that >>>> prevent folks from switching to Apache Flex. And I see it as my role to >>>> tackle the nasty regressions like that ADG cursor issue that you looked at >>>> earlier today that are just going to take too much of volunteer time. >>> >>> To be sure: that issue turned out to have nothing to do with ADG at >>> all. It has it's roots in CursorManager or something deeper. I've >>> included example code in the JIRA issue that shows and abstracts the >>> same behaviour in a Button subclass. >> Yes, thanks for looking at it. I'm still guessing that it has to do with >> some behavioral difference between FXG and SWF assets, but I won't be >> getting into it until after I get mustella running clean and checking out >> this potential issue with bound validators. >>> >>>>> It was my understanding that a bug is considered fixed if it doesn't >>>>> break prior tests and fixes the issue at hand. Am I wrong? >>>> I think as a volunteer you are welcome to use your definition, but >>>> unfortunately, even 30,000 mustella tests are not an exhaustive check of >>>> the >>>> current code and don't pick up performance and memory leak issues, so >>>> that's >>>> why I keep quickly scanning commits. To me, if I spend a few seconds to >>>> catch something before it goes out, it is the right use of my time. >>> >>> You make it sound like I came up with that 'definition'. I think the >>> workflow I refer to - fix, test (Mustella, checkintests), commit - is >>> understood by most committers to be THE way to contribute. If there >>> are other requirements, we (you?) need to document those so the few >>> contributors that still dare to touch the SDK know how to properly >>> work on it... >>> >> I guess I thought folks knew that mustella wouldn't catch everything, and >> even if you think you nailed it, the review process or the bug author might >> still find something, but I'll try to find time to make that more explicit. >> >> But again, as volunteer, you can always say "crap, I've run out of time" and >> hopefully somebody else will jump in. >> >> -- >> Alex Harui >> Flex SDK Team >> Adobe Systems, Inc. >> http://blogs.adobe.com/aharui >> > > -- Alex Harui Flex SDK Team Adobe Systems, Inc. http://blogs.adobe.com/aharui