OK, I will jump in ;-)

On 5/14/13 10:51 AM, "Erik de Bruin" <e...@ixsoftware.nl> wrote:

> Crap, I've run out of time.
> 
> EdB
> 
> 
> 
> On Tue, May 14, 2013 at 7:49 PM, Alex Harui <aha...@adobe.com> wrote:
>> 
>> 
>> 
>> On 5/14/13 10:15 AM, "Erik de Bruin" <e...@ixsoftware.nl> wrote:
>> 
>>> Alex,
>>> 
>>>> exciting, but I feel like there is still enough activity in the existing
>>>> Flex SDK to warrant spending time to make sure we don't inject issues that
>>>> prevent folks from switching to Apache Flex.  And I see it as my role to
>>>> tackle the nasty regressions like that ADG cursor issue that you looked at
>>>> earlier today that are just going to take too much of volunteer time.
>>> 
>>> To be sure: that issue turned out to have nothing to do with ADG at
>>> all. It has it's roots in CursorManager or something deeper. I've
>>> included example code in the JIRA issue that shows and abstracts the
>>> same behaviour in a Button subclass.
>> Yes, thanks for looking at it.  I'm still guessing that it has to do with
>> some behavioral difference between FXG and SWF assets, but I won't be
>> getting into it until after I get mustella running clean and checking out
>> this potential issue with bound validators.
>>> 
>>>>> It was my understanding that a bug is considered fixed if it doesn't
>>>>> break prior tests and fixes the issue at hand. Am I wrong?
>>>> I think as a volunteer you are welcome to use your definition, but
>>>> unfortunately, even 30,000 mustella tests are not an exhaustive check of
>>>> the
>>>> current code and don't pick up performance and memory leak issues, so
>>>> that's
>>>> why I keep quickly scanning commits.  To me, if I spend a few seconds to
>>>> catch something before it goes out, it is the right use of my time.
>>> 
>>> You make it sound like I came up with that 'definition'. I think the
>>> workflow I refer to - fix, test (Mustella, checkintests), commit - is
>>> understood by most committers to be THE way to contribute. If there
>>> are other requirements, we (you?) need to document those so the few
>>> contributors that still dare to touch the SDK know how to properly
>>> work on it...
>>> 
>> I guess I thought folks knew that mustella wouldn't catch everything, and
>> even if you think you nailed it, the review process or the bug author might
>> still find something, but I'll try to find time to make that more explicit.
>> 
>> But again, as volunteer, you can always say "crap, I've run out of time" and
>> hopefully somebody else will jump in.
>> 
>> --
>> Alex Harui
>> Flex SDK Team
>> Adobe Systems, Inc.
>> http://blogs.adobe.com/aharui
>> 
> 
> 

-- 
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui

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