Respectfully, no-one has attempted to answer my question yet:

I'm wondering if there is any way to switch off the new 120/480(?)/640 dpi features in 4.10 (other than monkey patching)?

I'll like the answer to be one of these:

a) No.

b) Yes. This is how it's done...



On 18/08/2013 19:06, OmPrakash Muppirala wrote:
On Sun, Aug 18, 2013 at 10:50 AM, Lee Burrows
<subscripti...@leeburrows.com>wrote:

Sorry if i was unclear, but i do care about high dpi devices - its just
that i want them to continue to use 320dpi assets.


You can probably just point the source value for the higher dpis to your
320 dpi assets in that case.

Ex.:

<s:Image id="myImage">
         <s:source>
             <s:MultiDPIBitmapSource
                     source160dpi="assets/160dpi/bulldog.jpg"
                     source240dpi="assets/240dpi/bulldog.jpg"
                     source320dpi="assets/320dpi/bulldog.jpg"
                     source640dpi="assets/320dpi/bulldog.jpg"/>
         </s:source>
     </s:Image>


Its a bit more work, but at least you don't have to regenerate your assets.


Hope that helps.

Om


On 18/08/2013 18:42, OmPrakash Muppirala wrote:

But that will happen only on devices that you don't care about - as you
mentioned.  If no one is going to use your app in those unsupported dpis,
you dont need to worry about it.

Om


On Sun, Aug 18, 2013 at 10:39 AM, Lee Burrows
<subscripti...@leeburrows.com>**wrote:

  Yes, but i dont want the bitmaps to scale - they'll look poor if scale
isnt a power of 2 (eg: 320 scaled to 480).


On 18/08/2013 18:24, Justin Mclean wrote:

  Hi,
   An app i am working on uses a lot of MultiDPIBitmapSource instances
for

(mainly) button icons, and i dont want to have to create new .pngs at
120/480(?)/640 scale - i'd rather stick to using 160/240/320
skins/assets
to save myself a lot of work.

  You don't need to create the extra bitmaps if you don't want to,
MultiDPIBitmapsSource will scale as required from the ones you have.

Justin


--
Lee Burrows
ActionScripter



--
Lee Burrows
ActionScripter




--
Lee Burrows
ActionScripter

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