On Wed, Dec 11, 2013 at 11:09 AM, Alex Harui <aha...@adobe.com> wrote:

> Thanks to Maurice, we have a pretty good idea of why Jenkins on builds.a.o
> is not able to build the Flex SDK.  Unfortunately, it isn't clear that
> infra knows how to fix it or can fix it given how they want to run that
> server.
>

I will give Gavin a day or so and then ping him again.  I think we should
be able to get a fix for this soon.


>
> Meanwhile, I'm still trying to get access to the PB compiler source, but
> one person I talked to said that Alchemy-based shaders will outperform PB
> shaders.  So, one potential way to solve this problem is to replace our
> shaders with Alchemy shaders.  I have no idea how hard that would be.
> Anybody think they can do it quickly?
>

It should be possible, but that quickly removes FP 10.2, 10.3 and AIR
2.6,27 from the supported runtimes list.  Alchemy/FlasCC is supported only
FP 11.0/AIR 3.0 and up [1].  Is this something we want to do?
>From an enterprise support point of view, keeping support for 10.2 and 10.3
can only benefit us.    I wouldnt want to give this up for a few shaders.


>
> Another option, which is a variant of what Maurice was proposing yesterday
> is that we quickly create an official release package that contains just
> the PBK files.  Then the corresponding convenience binary package would
> have the PBJ files.  We call this an upstream package that only is
> supported on Mac and Win.  We would not use CI for this release.
>
> Then we adjust the SDK build to use this upstream package.  This is make
> more official the workaround we are using for Linux and bring Linux up to
> par with Mac and Win.  Yes, the installer has to change as well, but
> hopefully I'll have new installer capability ready shortly anyway that
> should make it easier for us to make these changes.
>

Works for me.  We have not changed the pbk files forever, yet we keep
compiling them everytime and run into issues like these often.  BTW, we
already have a job on builds.apache.org that does this [2]


>
> Thoughts?
> -Alex
>
>
[1] http://www.adobe.com/devnet-docs/flascc/
[2] https://builds.apache.org/job/flex-sdk_pixelbender/

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