Agree with the upstream package. Sounds like a good solution, and rather easy 
to put in place.

Maurice 

-----Message d'origine-----
De : Alex Harui [mailto:aha...@adobe.com] 
Envoyé : mercredi 11 décembre 2013 20:10
À : dev@flex.apache.org
Objet : PixelBender and Builds.a.o

Thanks to Maurice, we have a pretty good idea of why Jenkins on builds.a.o is 
not able to build the Flex SDK.  Unfortunately, it isn't clear that infra knows 
how to fix it or can fix it given how they want to run that server.

Meanwhile, I'm still trying to get access to the PB compiler source, but one 
person I talked to said that Alchemy-based shaders will outperform PB shaders.  
So, one potential way to solve this problem is to replace our shaders with 
Alchemy shaders.  I have no idea how hard that would be.
Anybody think they can do it quickly?

Another option, which is a variant of what Maurice was proposing yesterday is 
that we quickly create an official release package that contains just the PBK 
files.  Then the corresponding convenience binary package would have the PBJ 
files.  We call this an upstream package that only is supported on Mac and Win. 
 We would not use CI for this release.

Then we adjust the SDK build to use this upstream package.  This is make more 
official the workaround we are using for Linux and bring Linux up to par with 
Mac and Win.  Yes, the installer has to change as well, but hopefully I'll have 
new installer capability ready shortly anyway that should make it easier for us 
to make these changes.

Thoughts?
-Alex

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