IMO, instead of hacking in a "fix", it might be better to hack in the
ability to override what Capabilities.version returns for the
MediaQueryParser.  Then you can inject just about anything during testing.

-Alex

On 8/11/14 11:03 PM, "OmPrakash Muppirala" <[email protected]> wrote:

>On my Samsung Galaxy 3 phone, the Capabilities.version is reported as "AND
>14,0,0,124"
>
>AIR simulator, when simulating an iPad reports Capabilties.version as:
>"IOS
>14,0,0,124"
>AIR simulator, when simulating an Android phone reports
>Capabilties.version
>as: "4.1 14,0,0,124"
>
>This seems like an obvious bug with the AIR simulator.
>
>I can report a bug with the AIR team, but any objections if I hack in a
>fix
>in the Flex SDK so that we dont have to wait until they fix this bug?
>
>Thanks,
>Om
>
>
>
>On Mon, Aug 11, 2014 at 8:40 PM, OmPrakash Muppirala
><[email protected]>
>wrote:
>
>>
>>  Check the MediaQueryParser.as to see what Capabilities it is looking
>>for
>> and how it parses them.  I'm surprised the version string only says
>>"4.1"
>>
>> On 8/11/14 12:25 PM, "OmPrakash Muppirala" <[email protected]> wrote:
>>
>> >On the Air simulator, Capabilities.os say: "Windows 7"
>> >What is weird is that Capabilities.version says "4.1"  I am assuming
>>it is
>> >for Android 4.1.
>> >
>> >Also, Capabilities.playerType says: "Desktop"
>> >
>> >So, the question now is, if I detect version=4.1 and
>>playerType="Desktop",
>> >can I assume that it is the AIR simulator simulating Android 4.x?
>> >
>> >I can make this change in MediaQueryParser.as if no one has objections.
>> >
>> >Again, the goal here is to ensure that the CSSMedia queries os-platform
>> >and
>> >os-version works so that we can show the correct CSS styles in the AIR
>> >simulator.
>> >
>> >For the record, everything works as expected on the device.
>> >
>> >Thanks,
>> >Om
>> >
>> >
>> >On Mon, Aug 11, 2014 at 10:15 AM, Alex Harui <[email protected]> wrote:
>> >
>> >> I don't know how this works.
>> >>
>> >> What does the Capabilities.os string say for the simulator?  I'm
>> >>wondering
>> >> if it leverages the Android SDK somehow.
>> >>
>> >> -Alex
>> >>
>> >> On 8/11/14 10:09 AM, "OmPrakash Muppirala" <[email protected]>
>> wrote:
>> >>
>> >> >Bump...
>> >> >
>> >> >Anyone has any ideas?
>> >> >
>> >> >My only other option would be to ask folks to manually include the
>> >> >android4.css file in their apps.  This will ensure that the skins
>>show
>> >>up
>> >> >fine in the AIR simulator.
>> >> >
>> >> >Is that approach okay for folks?
>> >> >
>> >> >Thanks,
>> >> >Om
>> >> >On Aug 9, 2014 11:20 PM, "OmPrakash Muppirala"
>><[email protected]>
>> >> >wrote:
>> >> >
>> >> >> Looking at how Mustella is running the tests.  It seems like the
>> >> >>variable
>> >> >> target_os_name can be set to "android".   How exactly does this
>>work?
>> >> >>Can
>> >> >> I also pass an os version?
>> >> >>
>> >> >> Thanks,
>> >> >> Om
>> >> >>
>> >> >>
>> >> >> On Sat, Aug 9, 2014 at 10:45 PM, OmPrakash Muppirala
>> >> >><[email protected]
>> >> >> > wrote:
>> >> >>
>> >> >>> I am using Maurice's os-platform and os-version CSS media
>>queries to
>> >> >>> implement the new Android 4.x skins via css.  Does anyone know
>>how
>> >>to
>> >> >>> customize Flash Builder's AIR simulator to report a particular
>>os,
>> >>os
>> >> >>> version?
>> >> >>>
>> >> >>> As I am trying this out, it seems like a big problem that you
>>can't
>> >>see
>> >> >>> the correct skins in your AIR simulator.
>> >> >>>
>> >> >>> Anything that I can set in the -app.xml file?
>> >> >>>
>> >> >>> Thanks,
>> >> >>> Om
>> >> >>>
>> >> >>
>> >> >>
>> >>
>> >>
>>
>>

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