On Tue, Jan 20, 2015 at 4:37 AM, Stephane Beladaci <
adobeflexengin...@gmail.com> wrote:

>
> Meantime, do someone know
>
> 1/ how many developers were working on the Flash player at the peak of the
> engineering team in term of size? In other words, what was the maximum
> number of tech workers working on the Flash player runtime as any point in
> time? All included (engineering, developer, QA ...).
>
>
The Flash Player team consisted of at most a dozen developers + Q/A + PMs,
etc. over the years.  Mind you the Flash Player has been a project that has
been on-going since the mid nineties.  That does not include all the IP
they bought, including the IP for video decoding, DRM, etc. which is where
the Flash Player still shines.  Many of us don't know for sure, but outside
estimates put about 30% of the FP codebase as licensed or purchased IP.


> 2/ How was the development effort divided and distributed?
>

The FP team primarily consisted of a team in the old Macromedia office in
San Francisco.  They would be assigned a bug or feature and work on it
until it was delivered, like most other projects.  Back in the early days
there was the big notion to keep the compiled downloadable FP very small
(remember, a majority of the installs were done by people on modems until
the early 2000's).  If I remember right, they quoted a download of no more
than 1MB in order to install and run.  That inflated quite a bit in the
late 2000's as they started including some of the new video functions in
MovieStar.

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