>
> This is not an official Adobe answer as I am not and have never been on
> the player team, plus Adobe has a policy of not releasing staffing
> numbers.


Noted, and agreed... that is why I am getting those number using other
methods :)


> Nick may have been right at one point in time when there was no
> Adobe AIR and the Player only had to work on Mac and Windows without GPUs,
> but OTOH, I am pretty sure that re-creating the Adobe runtimes from
> scratch today would be a significant effort as the number of devices,
> operating system versions, GPUs and other platform differences would make
> hardware abstraction a huge task.


At this point I am not trying to define whether it is going to be easy task
or not, the harder I am told it will be, the more motivated I am to find a
way :) At this point what I am trying to define is

1/ how much we can reuse from what has been made open source over the years
2/ what are the vital IP we will need to get from third parties and who are
those parties
3/ how much will need to be engineered on top of 1 and 2 to get a viable
player running AS3 modern RIA on desktop browsers and mobile browsers.




> IMO, that was a goal of the Open Screen
> Project: to get the hardware and os vendors to take on the abstraction
> load.  And I believe there are still terms-of-use issues around
> interpreting byte code on some of these platforms.
>

Funny you mention OSP, Adobe has abandoned the trademarks and I acquired
the. ThePlayer will be supported by the Open Screen Project as part of the
Open Screen Foundation. The domain name will be openscreen.org. I am also
in the process of reaching out to every companies involved in the Adobe
effort, starting with all CEO featured in this video:

https://www.youtube.com/watch?v=_CwI227m-hs

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