> > This is not an official Adobe answer as I am not and have never been on > the player team, plus Adobe has a policy of not releasing staffing > numbers.
Noted, and agreed... that is why I am getting those number using other methods :) > Nick may have been right at one point in time when there was no > Adobe AIR and the Player only had to work on Mac and Windows without GPUs, > but OTOH, I am pretty sure that re-creating the Adobe runtimes from > scratch today would be a significant effort as the number of devices, > operating system versions, GPUs and other platform differences would make > hardware abstraction a huge task. At this point I am not trying to define whether it is going to be easy task or not, the harder I am told it will be, the more motivated I am to find a way :) At this point what I am trying to define is 1/ how much we can reuse from what has been made open source over the years 2/ what are the vital IP we will need to get from third parties and who are those parties 3/ how much will need to be engineered on top of 1 and 2 to get a viable player running AS3 modern RIA on desktop browsers and mobile browsers. > IMO, that was a goal of the Open Screen > Project: to get the hardware and os vendors to take on the abstraction > load. And I believe there are still terms-of-use issues around > interpreting byte code on some of these platforms. > Funny you mention OSP, Adobe has abandoned the trademarks and I acquired the. ThePlayer will be supported by the Open Screen Project as part of the Open Screen Foundation. The domain name will be openscreen.org. I am also in the process of reaching out to every companies involved in the Adobe effort, starting with all CEO featured in this video: https://www.youtube.com/watch?v=_CwI227m-hs