http://bugs.opencompositing.org/show_bug.cgi?id=1109
Danny Baumann <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #3 from Danny Baumann <[email protected]> 2009-01-24 17:28:42 --- (In reply to comment #1) > No it's the fade plugin that does the animation. You can change the speed in > the plugin's options page, 'Fade Speed'. That's wrong. Fade doesn't do any animation of obs' opacity/brightness/saturation changes. obs wraps into drawWindow, fade has no chance of picking up those changes. > Idealistically though, we really need to drop Fade and think of a better > solution. Fade is quite a weird hack that depends on how the old compiz > wrappable system worked. It definitely wouldn't work with compiz++. That's wrong. Compiz++' opengl plugin has GLWindow::glPaint and GLWindow::glDraw, which are the exact equivalent of compiz' paintWindow and drawWindow routines. As far as I can see, fade will continue to work just fine with compiz++ (after it has been ported, obviously). -- Configure bugmail: http://bugs.opencompositing.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Dev mailing list [email protected] http://lists.compiz-fusion.org/mailman/listinfo/dev
