Github user synhershko commented on a diff in the pull request:

    https://github.com/apache/lucenenet/pull/171#discussion_r62451346
  
    --- Diff: src/Lucene.Net.Core/Index/TaskMergeScheduler.cs ---
    @@ -0,0 +1,665 @@
    +using System;
    +using System.Collections.Generic;
    +using System.Text;
    +using System.Threading;
    +
    +namespace Lucene.Net.Index
    +{
    +    using Lucene.Net.Support;
    +    using System.Linq;
    +    using System.Threading.Tasks;
    +    using Util;
    +
    +    /*
    +         * Licensed to the Apache Software Foundation (ASF) under one or 
more
    +         * contributor license agreements.  See the NOTICE file 
distributed with
    +         * this work for additional information regarding copyright 
ownership.
    +         * The ASF licenses this file to You under the Apache License, 
Version 2.0
    +         * (the "License"); you may not use this file except in compliance 
with
    +         * the License.  You may obtain a copy of the License at
    +         *
    +         *     http://www.apache.org/licenses/LICENSE-2.0
    +         *
    +         * Unless required by applicable law or agreed to in writing, 
software
    +         * distributed under the License is distributed on an "AS IS" 
BASIS,
    +         * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 
implied.
    +         * See the License for the specific language governing permissions 
and
    +         * limitations under the License.
    +         */
    +
    +    using Directory = Lucene.Net.Store.Directory;
    +
    +    /// <summary>
    +    ///  A <seealso cref="MergeScheduler"/> that runs each merge using
    +    ///  Tasks on the default TaskScheduler.
    +    /// 
    +    ///  <p>If more than <seealso cref="#GetMaxMergeCount"/> merges are
    +    ///  requested then this class will forcefully throttle the
    +    ///  incoming threads by pausing until one more more merges
    +    ///  complete.</p>
    +    /// </summary>
    +    public class TaskMergeScheduler : MergeScheduler, 
IConcurrentMergeScheduler
    +    {
    +        public const string COMPONENT_NAME = "CMS";
    +
    +        private readonly TaskScheduler _taskScheduler = 
TaskScheduler.Default;
    +        private readonly ReaderWriterLockSlim _lock = new 
ReaderWriterLockSlim();
    +        private readonly ManualResetEventSlim _manualResetEvent = new 
ManualResetEventSlim();
    +        /// <summary>
    +        /// List of currently active <seealso 
cref="MergeThread"/>s.</summary>
    +        private readonly IList<MergeThread> _mergeThreads = new 
List<MergeThread>();
    +
    +        /// <summary>
    +        /// How many <seealso cref="MergeThread"/>s have kicked off (this 
is use
    +        ///  to name them).
    +        /// </summary>
    +        private int _mergeThreadCount;
    +
    +        /// <summary>
    +        /// <seealso cref="Directory"/> that holds the index. </summary>
    +        private Directory _directory;
    +
    +        /// <summary>
    +        /// <seealso cref="IndexWriter"/> that owns this instance.
    +        /// </summary>
    +        private IndexWriter _writer;
    +
    +        /// <summary>
    +        /// Sole constructor, with all settings set to default
    +        ///  values.
    +        /// </summary>
    +        public TaskMergeScheduler() : base()
    +        {
    +            MaxThreadCount = _taskScheduler.MaximumConcurrencyLevel;
    +            MaxMergeCount = _taskScheduler.MaximumConcurrencyLevel;
    +        }
    +
    +        /// <summary>
    +        /// Sets the maximum number of merge threads and simultaneous 
merges allowed.
    +        /// </summary>
    +        /// <param name="maxMergeCount"> the max # simultaneous merges 
that are allowed.
    +        ///       If a merge is necessary yet we already have this many
    +        ///       threads running, the incoming thread (that is calling
    +        ///       add/updateDocument) will block until a merge thread
    +        ///       has completed.  Note that we will only run the
    +        ///       smallest <code>maxThreadCount</code> merges at a time. 
</param>
    +        /// <param name="maxThreadCount"> the max # simultaneous merge 
threads that should
    +        ///       be running at once.  this must be &lt;= 
<code>maxMergeCount</code> </param>
    +        public void SetMaxMergesAndThreads(int maxMergeCount, int 
maxThreadCount)
    +        {
    +            // This is handled by 
TaskScheduler.Default.MaximumConcurrencyLevel
    +        }
    +
    +        /// <summary>
    +        /// Max number of merge threads allowed to be running at
    +        /// once.  When there are more merges then this, we
    +        /// forcefully pause the larger ones, letting the smaller
    +        /// ones run, up until maxMergeCount merges at which point
    +        /// we forcefully pause incoming threads (that presumably
    +        /// are the ones causing so much merging).
    +        /// </summary>
    +        /// <seealso cref= #setMaxMergesAndThreads(int, int)  </seealso>
    +        public int MaxThreadCount { get; private set; }
    +
    +        /// <summary>
    +        /// Max number of merges we accept before forcefully
    +        /// throttling the incoming threads
    +        /// </summary>
    +        public int MaxMergeCount { get; private set; }
    +
    +        /// <summary>
    +        /// Return the priority that merge threads run at. This is always 
the same.
    +        /// </summary>
    +        public int MergeThreadPriority
    +        {
    +            get
    +            {
    +                return (int)ThreadPriority.Normal;
    +            }
    +            set
    +            {
    +            }
    +        }
    +
    +        /// <summary>
    +        /// Called whenever the running merges have changed, to pause & 
unpause
    +        /// threads. this method sorts the merge threads by their merge 
size in
    +        /// descending order and then pauses/unpauses threads from first 
to last --
    +        /// that way, smaller merges are guaranteed to run before larger 
ones.
    +        /// </summary>
    +        private void UpdateMergeThreads()
    +        {
    +            foreach (var merge in _mergeThreads.ToArray())
    +            {
    +                // Prune any dead threads
    +                if (!merge.IsAlive)
    +                {
    +                    _mergeThreads.Remove(merge);
    +                    merge.Dispose();
    --- End diff --
    
    yes, but wouldn't merge.Dispose() throw in some cases, if the same method 
is called concurrently by different threads? shouldn't you be checking if 
disposed before calling Dispose?


---
If your project is set up for it, you can reply to this email and have your
reply appear on GitHub as well. If your project does not have this feature
enabled and wishes so, or if the feature is enabled but not working, please
contact infrastructure at infrastruct...@apache.org or file a JIRA ticket
with INFRA.
---

Reply via email to