Hello,
 
We are using 24bpp image in some UI design, but it looks like 16bpp on the LCD 
when it is displayed.

Could any body give some check point for following problems? Any option or 
checking procedure will be welcomed.

1. In case of 2D, pixmap and framebuffer set to 24bpp and image captured from 
the screen does not show stepping colors. However, the LCD shows stepped image.

2. In case of 3D, framebuffer has stepped image that is different from the 
original image.

Thanks,
Owen
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