Following is the result for xwininfo

xwininfo: Window id: 0xa3 (the root window) (has no name)

  Absolute upper-left X:  0
  Absolute upper-left Y:  0
  Relative upper-left X:  0
  Relative upper-left Y:  0
  Width: 480
  Height: 1024
  Depth: 24
  Visual Class: TrueColor
  Border width: 0
  Class: InputOutput
  Colormap: 0x20 (installed)
  Bit Gravity State: ForgetGravity
  Window Gravity State: NorthWestGravity
  Backing Store State: NotUseful
  Save Under State: no
  Map State: IsViewable
  Override Redirect State: no
  Corners:  +0+0  -0+0  -0-0  +0-0
  -geometry 480x1024+0+0

Thanks,
Owen 

-----Original Message-----
From: A. P. Godshall [mailto:[email protected]] 
Sent: Saturday, December 12, 2009 4:20 AM
To: Kwon, Owen
Cc: [email protected]
Subject: Re: [Moblin Dev] Question about Bitmap depth

What's the output of

  $ xwininfo -root




On Thu, Dec 10, 2009 at 20:55, Kwon, Owen <[email protected]> wrote:
>
> Hello,
>
> We are using 24bpp image in some UI design, but it looks like 16bpp on the 
> LCD when it is displayed.
>
> Could any body give some check point for following problems? Any option or 
> checking procedure will be welcomed.
>
> 1. In case of 2D, pixmap and framebuffer set to 24bpp and image captured from 
> the screen does not show stepping colors. However, the LCD shows stepped 
> image.
>
> 2. In case of 3D, framebuffer has stepped image that is different from the 
> original image.
>
> Thanks,
> Owen
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