Pedro, I have tried CLion briefly but found it could not resolve C++ tags by default and throwing many errors/warning. Did you set any thing extra? Besides, debugging in a mixed language (Python and C++) environment, you don't have to switch between IDEs in VSCode.
On Thu, Jul 19, 2018 at 9:59 AM Pedro Larroy <pedro.larroy.li...@gmail.com> wrote: > Have you guys tried CLion, works like a charm for me. (Requires license). > > On Wed, Jul 18, 2018 at 10:09 PM Naveen Swamy <mnnav...@gmail.com> wrote: > > > Thanks Sandeep for putting this together, it would make it easy for > people > > who prefer to IDEs to get started with MXNet easily. > > > > On Wed, Jul 18, 2018 at 1:04 PM, Lin Yuan <apefor...@gmail.com> wrote: > > > > > Hi Aaron, > > > > > > This doc is for development on Mac. It is not intended for Windows > users. > > > Maybe we can start a different thread to discuss about MXNet build on > > > Windows? I have tried it myself on a GPU instances built on Windows > DLAMI > > > 10.0. I would love to share with you my setup steps. > > > > > > Lin > > > > > > On Wed, Jul 18, 2018 at 11:43 AM Markham, Aaron > > > <markh...@amazon.com.invalid> > > > wrote: > > > > > > > This is tangential, but Lin, I noticed during the RC1 tests you said > > you > > > > tried it out on Windows and it worked for you. I'd like to get VS2017 > > or > > > VS > > > > Code working, take Sandeep's setup content and possibly your Windows > > > > experience, and improve the MXNet Windows setup guide. I've tried it > > and > > > > failed. Multiple times. I also tried the MKLDNN instructions and > > failed. > > > I > > > > tried the setup tools batch file and was hit with a lot of dependency > > > > errors. Some of the problem isn't in the MXNet docs, but in the > > > > dependencies' documentation, but I'm left to go figure that out on my > > > own. > > > > Anyway, any help you can provide here would be great. Also, if any of > > you > > > > reading this has a sort of checklist or guide for Windows, I'd love > to > > > see > > > > it. > > > > > > > > BTW, I'm using Windows 10 with an NVIDIA GeForce GTX 980, and was > > trying > > > > to use VS2017 Community Edition and MKL. I went to MKL after OpenBLAS > > > > wasn't installing/building. > > > > > > > > On 7/18/18, 10:59 AM, "Lin Yuan" <apefor...@gmail.com> wrote: > > > > > > > > Thanks for the well-written document! As a new MXNet developer, I > > > have > > > > found it very helpful. > > > > > > > > Lin > > > > > > > > On Wed, Jul 18, 2018 at 10:50 AM sandeep krishnamurthy < > > > s...@apache.org > > > > > > > > > wrote: > > > > > > > > > Hello Community, > > > > > > > > > > > > > > > > > > > > As a MXNet contributor, I had issues and took me some time on > > > getting > > > > > hands-on with MXNet codebase, being able to code, test, DEBUG > > > > python/CPP > > > > > combination. I have documented the steps for MXNet development > > > setup > > > > using > > > > > VSCode on Mac. Document starts from installing all required > > > > > tools/packages/IDEs/extensions and then provides steps for > > > debugging > > > > mix of > > > > > Python/CPP code, which is most likely the case for any MXNet > > > > developer, all > > > > > in single IDE window. By end of this document, anyone should be > > > able > > > > to > > > > > walk through the MXNet code, debug and be able to make first > code > > > > change. > > > > > > > > > > > > > > > > > > > > Please feel free to add comments, make changes as necessary. > > > > > > > > > > > > > > > > > > > https://cwiki.apache.org/confluence/display/MXNET/ > > > MXNet+Developer+Setup+on+Mac > > > > > > > > > > Best, > > > > > Sandeep > > > > > > > > > > > > > > > > > > > > > > >