Am 11.08.2014 um 18:59 schrieb Andreas Lehmkuehler <[email protected]>:
> Hi, > > > Am 11.08.2014 18:35, schrieb John Hewson: >> Andreas, >> >> What I had been thinking was that now that 2.0 is getting closer that me >> wight want to do less with 1.8, but I agree with you that we don’t need any >> fixed rules, staying flexible is better. It sounds like we might want to >> think about some guidelines for 1.8 after 2.0 is released to avoid a >> “Windows XP” situation, but we’re not at that point yet. > Yes, good point. Hopefully 1.8.7 will be the last 1.8 release before 2.0 :-) > As 2.0 breaks the current API (which is intended) I suspect that there will be bugfixes for 1.8 needed for some time. >> Cheers >> >> -- John > > BR > Andreas Lehmkühler > >> >> On 11 Aug 2014, at 03:57, Andreas Lehmkühler <[email protected]> wrote: >> >>> Hi, >>> >>>> John Hewson <[email protected]> hat am 7. August 2014 um 18:48 geschrieben: >>>> >>>> >>>> Perhaps we should stop adding new features to 1.8, and only fix the most >>>> problematic bugs? >>> We never were that strict about the contents of a bugfix release in the >>> past. >>> We always added some improvements or new features. Most of them were small >>> and/or hadn't a huge impact on the code/functionality. Some were added >>> because people were eagerly waiting for them. There aren't any rules what >>> to add or not and IMHO we don't need any. >>> >>> >>> BR >>> Andreas Lehmkühler >>> >>>> >>>> -- John >>>> >>>>> On 7 Aug 2014, at 09:11, Tilman Hausherr <[email protected]> wrote: >>>>> >>>>> +1 >>>>> >>>>> but after I've ported the GSoC2014-improved shading package to 1.8 >>>>> >>>>> Tilman >>>>> >>>>> Am 07.08.2014 12:35, schrieb Andreas Lehmkühler: >>>>>> Hi, >>>>>> >>>>>> there is already a number of solved issues and I guess it's >>>>>> time for a new bugfix release. >>>>>> >>>>>> I'm working on PDFBOX-2250 and I'd like to finish that >>>>>> first but how about a new release in 2 or 3 weeks from now? >>>>>> >>>>>> WDYT? >>>>>> >>>>>> BR >>>>>> Andreas Lehmkühler >>>>> >> >> >
