Okay, I've got a few videos to start, first one up, things will kind of
ramp a bit. Plenty of text and break out and code lined up,
being organized, edited, etc, but I'll shotgun into some overview videos in
the various parent topics before that all fills in. Short initial one in,
plenty coming on ZooKeeper and related.

https://github.com/markrmiller/solr/issues/2

On Tue, Apr 13, 2021 at 3:56 AM Mark Miller <[email protected]> wrote:

> Okay Ilan, you seem like a reasonable guy, smart guy, don't yet have a
> defensive posture towards the state of the world, preconceived biases
> against me - let's try to trip the light fantastic and hard crash this
> thing.The slow roll I'm wrapping up can fill in.
>
> I'm gonna link bombs and jet around a bit.
>
> Let's kind of root of this at "shards with no leader, replicas not
> recovering, non functional Overseer etc"
>
> You can't really get anywhere without that at least workable. You can't
> get to scale and performance and understandability and many necessary
> improvements without it at least semi solid. You can't obtain reliability
> and greatness without it being ridiculously solid. To test and verify and
> explore that, you'll have quite a challenge avoiding joining my contest. So
> it's a good lead. But also, it's an undercurrent through the system. The
> connections and loop backs and dependencies and cycles - you can try to say
> what about this or that, but in the end we end up talking about the same
> thing. The core behavior of the whole thing, that underpins and connects
> everything. That can be addressed in many different ways, keeping things,
> removing things, changing things - you could do it many ways. "The overseer
> is not the problem", it must sound funny to you. But the Overseer as a
> concept has no problem. Even the poor current design can essentially work.
> 30 designs can work better, other designs can work too. The root issues
> around it don't stop at its borders. Anyway, let's do it. I'll dump the
> path here. Let's try to blast a litte.
>
>
>
>
>
>
>
>>
> On Sun, Apr 11, 2021 at 7:16 AM Ilan Ginzburg <[email protected]> wrote:
>>
> Do you consider performance/scale of SolrCloud or corectness (shards with
>>> no leader, replicas not recovering, non functional Overseer etc) as the
>>> most important areas for improvement if we were to move to a v2?
>>>
>>>
>>> Ilan
>>>
>>> Le sam. 10 avr. 2021 à 22:37, Mark Miller <[email protected]> a
>>> écrit :
>>>
>>>> Now a I was saying ... SolrCloud2. Well, some people don’t like the
>>>> name - fair enough - I don’t like purple much and I didn’t invent either...
>>>> so Solr2.
>>>>
>>>>
>>>>
>>>> I have some thoughts, a few things to offer. Yes, the guy behind a lot
>>>> of the current garbage. They asked me my thoughts on this thing on day one
>>>> - I told them I don’t have a single one, let me have a go and I’ll get back
>>>> to you. Done and done.
>>>>
>>>>
>>>> So yeah, Solr2. Wait, what’s that ... ? Loud dance floor out here - if
>>>> I could have the floor for just a moment. I’ve put just a little bit of
>>>> time and effort in before grabbing the mic. A modicum. My ego, my job, my
>>>> status, my history, really not part of the equation, so if I could request
>>>> a few lines before the rebuttal and correction and redirection.  No
>>>> hurry for those things, they are patient characters.
>>>>
>>>>
>>>> Anyway, give me a moment, and in return I’ll spare you the long winded
>>>> diversions.
>>>>
>>>>
>>>> Having considered Solr2 for some time, I see all kinds of roadblocks
>>>> and restraints and limitations. I see a path fraught with the potential to
>>>> mimic previous paths. And my goodness, I’m getting old. Fresh, promising
>>>> paths please. So Ive invested some time and effort to establish an escape
>>>> route from the safe, conservative hack and slash through the jungle that
>>>> gets less safe the deeper we dive. I’d simply tell you about it, but jungle
>>>> stories are all heart and no soul and we will all trade them all day.
>>>>
>>>>
>>>> So I’ve got some notes and code and maps and journals and crap instead.
>>>> Compiled from a couple expeditions. From before spelunking made me an old
>>>> man. So my machete isn’t solo diving any new trails, single handedly
>>>> slaying jungle cats any longer. The blade just keeps getting duller.
>>>>
>>>>
>>>> But I’ve got these previous materials. I’ll lay them out. Take a look.
>>>> If we can explore and discuss with just a passing courtesy of respect for
>>>> our relative time and investment and focus put in before letting loose, I’m
>>>> sure we can move beyond basic software counter meandering quickly enough to
>>>> actually enter the jungle.
>>>>
>>>>
>>>> I’ll try and lay out some evidence to help here. For instance, that
>>>> zookeeper is not the issue. That the overseer is not the issue. That
>>>> modules and multitudes of features are not the issue. Previous efforts are
>>>> not the issue. Object oriented development and agile frameworks are not the
>>>> issue. And yet all remain pertinent software development conversation. Bike
>>>> shed rainbows. You can make beautiful multicolored bike sheds with all of
>>>> them.
>>>>
>>>>
>>>> But discuss colors with someone else please. I can’t do it anymore.  But
>>>> I can discuss some jungle hack and slash momentum and trail blazing.  Give
>>>> me a moment. Time is fairly irrelevant on this dance floor. Tomorrow. Next
>>>> year. 3 years. Solr 42. It’s all the same timeline when the time comes.
>>>> Hell, my brain feels equally everywhere in all the timelines anyway. So one
>>>> moment, and I’ll point you to my speech, my journals, my old jungle dune
>>>> buggy - I did spend a moment or two once or twice preparing the damn thing
>>>> - just a moment or two, just 1, 2 or 3 times - and then the microphone is
>>>> all yours. But please, don’t talk to me about rainbows or shades of
>>>> magenta, I’m a jungle explorer, not a Sherwin Williams employee. Don’t
>>>> cover me with paint - I’m a roto spinning paint spewing machine. And I’d
>>>> love to spare you the paint ball war as well.
>>>>
>>>>
>>>> Links coming.
>>>>
>>>>
>>>> Mark
>>>>
>>>>
>>>>
>>>> --
>>>> - Mark
>>>>
>>>> http://about.me/markrmiller
>>>>
>>> --
>> - Mark
>>
>> http://about.me/markrmiller
>>
>

-- 
- Mark

http://about.me/markrmiller

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