ivmaykov commented on a change in pull request #753: ZOOKEEPER-3204: Reconfig
tests are constantly failing on 3.5 after applying Java 11 fix
URL: https://github.com/apache/zookeeper/pull/753#discussion_r254336981
##########
File path:
zookeeper-server/src/main/java/org/apache/zookeeper/server/NettyServerCnxn.java
##########
@@ -307,19 +281,126 @@ private boolean checkFourLetterWord(final Channel
channel,
}
}
- public void receiveMessage(ChannelBuffer message) {
+ /**
+ * Process incoming message. This should only be called from the event
+ * loop thread.
+ * @param buf the message bytes to process.
+ */
+ void processMessage(ByteBuf buf) {
+ assert channel.eventLoop().inEventLoop();
+ if (LOG.isDebugEnabled()) {
+ LOG.debug("0x{} queuedBuffer: {}",
+ Long.toHexString(sessionId),
+ queuedBuffer);
+ }
+
+ if (LOG.isTraceEnabled()) {
+ LOG.trace("0x{} buf {}",
+ Long.toHexString(sessionId),
+ ByteBufUtil.hexDump(buf));
+ }
+
+ if (throttled.get()) {
+ LOG.debug("Received message while throttled");
+ // we are throttled, so we need to queue
+ if (queuedBuffer == null) {
+ LOG.debug("allocating queue");
+ queuedBuffer = channel.alloc().buffer(buf.readableBytes());
+ }
+ queuedBuffer.writeBytes(buf);
+ if (LOG.isTraceEnabled()) {
+ LOG.trace("0x{} queuedBuffer {}",
+ Long.toHexString(sessionId),
+ ByteBufUtil.hexDump(queuedBuffer));
+ }
+ } else {
+ LOG.debug("not throttled");
+ if (queuedBuffer != null) {
+ queuedBuffer.writeBytes(buf);
+ processQueuedBuffer();
+ } else {
+ receiveMessage(buf);
+ // Have to check !closingChannel, because an error in
+ // receiveMessage() could have led to close() being called.
+ if (!closingChannel && buf.isReadable()) {
+ if (LOG.isTraceEnabled()) {
+ LOG.trace("Before copy {}", buf);
+ }
+ if (queuedBuffer == null) {
+ queuedBuffer =
channel.alloc().buffer(buf.readableBytes());
+ }
+ queuedBuffer.writeBytes(buf);
+ if (LOG.isTraceEnabled()) {
+ LOG.trace("Copy is {}", queuedBuffer);
+ LOG.trace("0x{} queuedBuffer {}",
+ Long.toHexString(sessionId),
+ ByteBufUtil.hexDump(queuedBuffer));
+ }
+ }
+ }
+ }
+ }
+
+ /**
+ * Try to process previously queued message. This should only be called
+ * from the event loop thread.
+ */
+ void processQueuedBuffer() {
+ assert channel.eventLoop().inEventLoop();
+ if (queuedBuffer != null) {
+ if (LOG.isTraceEnabled()) {
+ LOG.trace("processing queue 0x{} queuedBuffer {}",
+ Long.toHexString(sessionId),
+ ByteBufUtil.hexDump(queuedBuffer));
+ }
+ receiveMessage(queuedBuffer);
+ if (closingChannel) {
+ // close() could have been called if receiveMessage() failed
+ LOG.debug("Processed queue - channel closed, dropping
remaining bytes");
+ } else if (!queuedBuffer.isReadable()) {
+ LOG.debug("Processed queue - no bytes remaining");
+ releaseQueuedBuffer();
+ } else {
+ LOG.debug("Processed queue - bytes remaining");
Review comment:
I don't think this will cause an OOM in most cases, as most client requests
will not send a lot of data, and once all of the incoming data is consumed the
buffer will be freed. I guess if there are many clients, and each is writing a
lot of data to a znode, it could increase memory usage. But I think the most
data that can be stored in a znode is 1MB, so assuming even 10k concurrent
clients each writing 1MB that is 10GB of memory. It's a lot, but this is a
pretty extreme case and modern servers can easily have hundreds of GB.
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