On 5/17/21 9:53 PM, Vitaly Zaitsev via devel wrote:
> On 17.05.2021 20:50, Jan Drögehoff wrote:
>> the Steam runtime ships its own SDL 1.2 so I don't think anything
>> will change on that front
>
> Steam was just an example. There are lots of other proprietary
> applications and games without their own runtime.
>
Well in the case an application depends on the system libraries I would
assume sdl12-compat to be a drop in solution.

Back in 2019[1] Ryan Gordon showed that the original Unreal Tournament
2004 runs fine under the compatibility layer so I would assume the same
for everything that doesn't depend on quirks or bugs.


[1] https://youtu.be/3uVmUCuJpF4

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