Thanks Benjamin for the answer. Now I understand many things that previously were not clear to me.
Excuse continue bothering you. I am going to explain a little bit more. I am doing an activity which are a club with many board games each one in different rooms of the club. The idea is that you can enter in room and play the game through the mesh with a friend that is in the same room and when the game end *without close de activity stop sharing the game*. How can I do that??. Now I use on the both side the leave method from the activity object of the presence service to tell presence service leave the shared activity but when I call the method get_activites of the presence service to know if the activity stop sharing it return that the activity is still there in the mesh. This is why I believe that the procedure to stop share an activity is noy simply use the leave method from the activity object of the presence service. I hope you can help me. Thanks!. -- Jorge Saldivar
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