2009/2/16 Jorge Saldivar <jorgesaldi...@gmail.com>:
> Just to undestand.
>
> Once you share an activity, in sugar you do not have a way to stop it,
> unless stop the activity?.

You could look at other games (e.g. connect 4) which face similar
scenarios (only useful with 2 participants).

It sounds like you are reinventing the wheel with your "club" idea --
the club already exists, it's the neighborhood view. Perhaps you
should write 1 activity per card game?

Daniel
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