On Mon, Jun 02, 2003 at 01:09:59AM -0400, Mark Vojkovich wrote:
> Extending GL to recognize a relatively unknown XFree86 format
> is a hard sell. I wouldn't even be able to convince my own company
> to dirty their code for it seeing as how relatively nobody is using
> XvMC.
Do you implement this without touching the GL driver code? Seems
difficult to avoid touching the driver in the general case, when the
format and location of pbuffer memory is intentionally opaque.
> Of course you really want these things in objects that are
> entirely within the OpenGL namespace, such as textures. Speaking
> of slowly adopted extensions, if there's GLX_ARB_render_to_texture
> that sort of solves that problem. Haven't been paying much attention
> to super buffers (doesn't effect me yet). You can bind a pbuffer
> to a superbuffer in some way can't you?
No. There is a WGL_ARB_render_texture extension but we never
finished the GLX version due to lack of interest + the expectation that
super buffers will enable similar functionality.
Jon
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