My software makes use of accelerated drawing using the techniques with QGraphicsView and QGraphicsScene shown in this article:
http://doc.qt.nokia.com/qq/qq26-openglcanvas.html Unfortunately things don't work smoothly under Qt 5.0. Is this technique expected to work? If not, what is the suggested way to get accelerated drawing under Qt 5.0? Also, QGLPixelBuffer::hasOpenGLPbuffers() always returns false, where it returned it true under 4.8. Is this also expected? P.S. Overall, there are some glitches, but 5.0 runs my rather large application pretty well! _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development