On Tue, Sep 11, 2012 at 9:52 PM, Chris Meyer <cmeyer1969...@gmail.com> wrote: > My software makes use of accelerated drawing using the techniques with > QGraphicsView and QGraphicsScene shown in this article: > > http://doc.qt.nokia.com/qq/qq26-openglcanvas.html > > Unfortunately things don't work smoothly under Qt 5.0. > > Is this technique expected to work? If not, what is the suggested way > to get accelerated drawing under Qt 5.0? > > Also, QGLPixelBuffer::hasOpenGLPbuffers() always returns false, where > it returned it true under 4.8. Is this also expected?
As a further isolation of this problem... I'm finding that adding a QGLWidget (not even customized) into my view hierarchy (QMainWindow -> QWidget/QVBoxLayout -> QStackedWidget -> QWidget/QVBoxLayout -> QGLWidget) makes bad things happen to layouts, displays and mouse handling. Anyone have success with QGLWidget in a complex hierarchy on Qt 5.0 / Mac OS 10.8.1? Any known issues? This issue looks similar, but I'm seeing it on the Mac: https://bugreports.qt-project.org/browse/QTBUG-26826 _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development