On Fri, Aug 2, 2013 at 10:12 PM, Alan Alpert <[email protected]> wrote:
> Scenegraph is inherently tight to QtQuick, but it is not your only > option for hardware acceleration inside Qt. E'en in ye goode olde days > I believed there was hardware acceleration somewhere in the pipeline, > for example http://doc.qt.digia.com/qq/qq26-openglcanvas.html . If we > wanted more hardware acceleration of widgets, as I don't know how good > QGLWidget was, I'm pretty sure it would still be extending the "good > old rendering engine" and not switching to Scenegraph. Remember the > tale of the square peg and the round hole. > QGLWidget is just a widget, not a ui framework. We had managed to work Harmattan nicely back then with it, but was it a nice software underneath? Ask anyone relevant ... ;-) More importantly, widgets have certain limitations, but I do not think that can only be solved by QML. I treat QML just as a means for a goal, whereas C++ could be another.
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