On 27/02/2014 14:33, Robert Knight wrote: >> On Windows some older hardware and driver combinations >> do not provide a sufficiently well working OpenGL implementation yet they >> do have a working DirectX implementation which ANGLE then wraps to >> provide an OpenGL ES 2 implementation > Do you have any idea of numbers or how old "old" is? What about Chrome > / Mozilla's experiences > with WebGL for example? I believe Chrome did or were using ANGLE for > WebGL on Windows?
We don't have any firm numbers which is why Gunnar was asking for feedback on this a couple of months ago. What we do know is that the Intel OpenGL drivers have massively improved in the last 12 months and now are quite capable of rendering what Qt Quick 2 sends down the pipeline. Of course some people are unable to upgrade to these versions due to uncooperative corporate IT departments or for other reasons such as certified combinations of system components etc. I'm not debating the need for an ANGLE build to support these and other valid cases. What I am debating is that having the dynamic selection between ES 2 and desktop OpenGL with the current implementation is worth the costs as outlined previously. Cheers, Sean -- Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK Klarälvdalens Datakonsult AB, a KDAB Group company Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322) KDAB - Qt Experts - Platform-independent software solutions _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development