Hello, we have a customer who is interested (among possibly other font rendering improvements) in using the same high-quality font stack on all platforms, for which HarfBuzz-NG / FreeType is the obvious candidate. I wonder if patches to do that would be accepted. It seems fairly uncontroversial to me, but you never know.
Note that, while FreeType is already available on Windows, it needs a lot of polishing to look as good as on Linux. It seems like rasterization is done by FreeType in that FreeType/Windows case, but for shaping HarfBuzz uses input (basically glyph bounding boxes) from Windows API, which causes things like cut-off glyphs because the two APIs don't quite agree about the metrics. Some additional CI capacity might be required to test it on OSX - there is a bit of a conflict insofar that it's easier to make it a compile- time option: on OSX things are curently pretty hard-wired to CoreText, including in HarfBuzz-NG itself, but that requires far more CPU power to test due to the need to compile another configuration. Does anyone have any ideas for solving this? Cheers, Andreas -- Andreas Hartmetz | [email protected] | Software Engineer KDAB (Deutschland) GmbH&Co KG, a KDAB Group company Tel. Germany +49-30-521325470, Sweden (HQ) +46-563-540090 KDAB - Qt Experts - Platform-independent software solutions
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