Hi Giuseppe,

It is hard to say for sure without seeing the actual code, but if there are no 
3rd party dependencies involved and all we are talking about is a compact, 
private helper class in the style of Qt3D's current TextureLoadingHelper, then 
adding it next to QOpenGL* in QtGui is still the way to go. (long term these GL 
enablers should be moved out from QtGui but that's something for the far future 
and is not feasible to change now)


This would bring the benefit of potential reuse in the Quick (Image element) 
compressed texture support, once that materializes at some point in the future.


Are ETC1 and ETC2 included? They would be fairly important as well.


Best regards,

Laszlo



________________________________
From: Development <[email protected]> on 
behalf of Thiago Macieira <[email protected]>
Sent: Friday, January 20, 2017 2:53 AM
To: [email protected]
Subject: Re: [Development] Texture image loading library

On quinta-feira, 19 de janeiro de 2017 22:22:17 PST Oswald Buddenhagen wrote:
> the central "regular" image loaders are in qtgui, and the "elementary"
> (6MeB of sources ...) opengl support is nowadays also in qtgui, so it
> seems quite plausible to put the texture loaders there as well.

And eventually they could become public API.

--
Thiago Macieira - thiago.macieira (AT) intel.com
  Software Architect - Intel Open Source Technology Center

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