Il 20/01/2017 09:25, Laszlo Agocs ha scritto: > This would bring the benefit of potential reuse in the Quick (Image > element) compressed texture support, once that materializes at some > point in the future. > > > Are ETC1 and ETC2 included? They would be fairly important as well.
Yes, but only because .ktx files can store textured compressed in those formats. That is: the idea is to be able to load texture files, the format of the texture stored inside those files depends just on the limitations of the container. .ktx can store textures in any internal format supported by OpenGL, .dds is more D3D oriented, yet we can support a huge degree of it. Thanks, -- Giuseppe D'Angelo | [email protected] | Senior Software Engineer KDAB (UK) Ltd., a KDAB Group company | Tel: UK +44-1625-809908 KDAB - Qt, C++ and OpenGL Experts
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