On Mon, 12 May 2025 at 10:32, Arno Rehn <a.r...@menlosystems.com> wrote:
>
> On 07.05.2025 21:38, Liang Qi wrote:
> > On Wed, 1 Nov 2023 at 10:40, Oswald Buddenhagen
> > <oswald.buddenha...@gmx.de> wrote:
> >> On Tue, Oct 31, 2023 at 10:33:27PM +0100, Arno Rehn wrote:
> >>> On 24.10.23 21:12, Arno Rehn wrote:
> >>>> On 22.10.23 20:57, Andy Nichols wrote:
> >>>>> Ideally if QtGamepad is reintroduced in Qt6 it would be with some
> >>>>> flavor of these changes rather than just being a strait port form Qt 5.
> >>>>
> >>>> Agreed. Maybe I'll just push my port to github then, renamed as
> >>>> qtgamepad-legacy or so.
> >>>
> >>> Pushed it here: https://github.com/pumphaus/qtgamepadlegacy
> >>> Renamed the whole thing to QtGamepadLegacy, so there should be no
> >>> compatibility issues with the "actual" QtGamepad when it is released.
> >>>
> >> from a qt project policy pov, nothing speaks against pushing it to the
> >> main repo as 6.x-legacy-api or some such. this would give it broader
> >> exposure, and it could get a proper review on gerrit.
> >
> > There is not much activity since
> > https://codereview.qt-project.org/c/qt/qtgamepad/+/495313 , see
> > https://github.com/qt/qtgamepad/commits/dev/ .
> >
> > +1 for pushing qtgamepadlegacy to 6.x-legacy-api, and it will get
> > broader exposure. Arno, thanks for your effort.
>
> Cool, so just a new branch 6.x-legacy-api? Should the "x" follow Qt's
> minor release, so we'll have 6.9-legacy-api, 6.10-legacy-api, etc pp?
>
> I guess it'll need the occasional adjustment to changed CMake API, so a
> completely static 6.x-legacy-api will likely not be possible.
>

The refactoring is not done yet, so just rename the dev branch to
refactoring or something else. I think we can keep current branch
names for the QtGamePad legacy api, and perhaps we don't need to have
binary compatibility promise here.

--Liang
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