On Wed, May 02, 2001 at 12:19:48AM -0500, Scott G. Miller wrote:
> > 
> > Now you just need to suggest a puzzle which is machine generatable, not
> > machine solvable, and not too obnoxious.
> 
> Heres one idea, but I dont think it generates enough information for a
> key.  I define "enough information" to be greater than 2^32 choices for
> someone to do a brute force insertion to cover all the possibilities
> mechanically.  
> 
> Easy:  Generate an image that contains a polygon formed from sparse,
> non-connected dots more densly packed where the letter is.  Make it
> significantly random.  Machine vision programs will suck at this, neural
> nets can do it but they have to be fairly large and will be slow. 
> Then present a 4 x 4 tile of line drawings.  Ask the user to pick which
> one looks like the dotgram.  
> 
> 
> The key is to pack more information into the presented image, and allow
> for many choices.  Ever used Qbist in the GIMP?  A good system would
> present a fairly complicated dotgram that required several directional
> steps in a Qbist like interface.  Each choice would bring the image closer
> to the real one.  This might be too annoying however.  
> 
> I'll think about some other ones.

Why not just display the insertion key in 3D text (such as that rendered by
many of the gimp plugins), with lots of funky color and lighting effects.
Even animate it somehow.  It can be converted to ascii art using aalib, for
console users.

For the blind, it is more difficult.  Some kind of distorted recording that
allows the listener to piece together the characters in the insertion key
is the best I can come up with.

-- 

# tavin cole
#
# "The process of scientific discovery is, in effect,
#  a continual flight from wonder."
#                                   - Albert Einstein


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