On Wed, May 02, 2001 at 11:07:30AM -0500, Scott G. Miller wrote:
> On Wed, May 02, 2001 at 02:21:11AM -0400, Tavin Cole wrote:
> > On Wed, May 02, 2001 at 12:38:32AM -0500, Scott G. Miller wrote:
> > > >
> > > > Why not just display the insertion key in 3D text (such as that
> > > > rendered by
> > > > many of the gimp plugins), with lots of funky color and lighting
> > > > effects.
> > > > Even animate it somehow. It can be converted to ascii art using aalib,
> > > > for
> > > > console users.
> > > Main problem is the amount of data that requires. You can't send a
> > > description of the scene, because thats going to be easily recognized and
> > > cracked by a machine. But other than that its fine.
> >
> > ? I don't see it requiring that much data to encode. It's just a
> > banner-sized
> > picture with low resolution and few colors. It is exactly the characters
> > that
> > constitute the insertion key, the user just needs to type them in.
> >
> > Suppose you use a 64-character set [a-zA-Z] plus 2 punctuation characters.