On Thu, Dec 19, 2002 at 04:28:22PM -0800, Ian Clarke wrote:
> > > You keep saying that - but I haven't seen a shread of support.  WHAT IS 
> > > WRONG WITH SIMON'S IDEA?
> > It does not address the issue of redundancy.
> 
> You can keep repeating that as much as you like, it won't make it true!  
> A few emails back I outlined exactly how I think this should be 
> implemented based on Simon's original idea.  WHY WON'T THAT WORK?!  What 
> information will that not show that a newbie would want to see?
> 
> > What about retries? You'll have to move blocks that need to be retried
> > to the right hand extreme, so why not go with the scheme I suggested in
> > the other mail (involving a fixed box, and successes are one contiguous
> > block filled from the left, and permanent failures are filled from the
> > right). :)
> 
> Don't be a total idiot.  You don't need to draw each block individually, 
Simon's initial graphic did have blocks drawn individually, or at least
colors reused.
> rather you split the bar up into several components (4 in my proposal 
> IIRC), each representing the number of blocks in each of the 4 states I 
> outlined.
More than four.
1. Not tried yet.
2. Trying.
3. Failed, retrying.
4. Got.
5. Failed repeatedly, given up on this one.
> 
> > > It will use JavaScript, but will fail gracefully if it isn't present.
> > Ugh. Blech. Gerbleghl.
> 
> Best argument you have made all day.
Probably :)
If you can't see what's wrong with using javascript to implement the UI,
then it's not worth my time to try to explain it to you.
> 
> Ian.
> 
> -- 
> Ian Clarke                ian@[freenetproject.org|locut.us|cematics.com]
> Latest Project                                 http://cematics.com/kanzi
> Personal Homepage                                     http://locut.us/

-- 
Matthew Toseland
toad at amphibian.dyndns.org
amphibian at users.sourceforge.net
Freenet/Coldstore open source hacker.
Employed full time by Freenet Project Inc. from 11/9/02 to 11/1/03
http://freenetproject.org/
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