On Fri, 2011-04-08 at 09:17 +0200, Vincent Massol wrote: > On Apr 2, 2011, at 7:31 PM, Sergiu Dumitriu wrote: > > > Hi devs, > > > > Since we're moving to git / GitHub, it's time to re-evaluate the > > development / git usage strategy. > > > > = Short version: > > > > 1/ Where do developers commit: > > A. Always in the master branch > > B. In feature branches in the official repo, merged into the master > > branch when ready > > C. In their personal forks, requesting pulls in the official repo with a > > mandatory code review from another developer > > I've heard people do C but I don't like too much for the following reasons: > * It means finding a developer to review every time which IMO is going to > either be very hard to do or that developer will simply approve it without > really reviewing the code > * It means the master branch will be slow to have the latest changes which > means our CI tests won't run as often on them (only close to release dates) > which is bad and will make code integration harder > * Side note: Even though Git encourages developers to keep their work locally > without sharing them we should **NOT** do this and developers should continue > to commit every day and not keep code on their machines. This prevents code > integration and code reviews. It's easy to casually review 15 lines of code, > it's very hard to review 300 lines of code! > * Since mails (and diff mails) will continue to be sent code reviews will > still be done as before. This is lazy code reviewing and is IMO much better > than forced code reviews which I don't see working. It would be a good > strategy if we were building a software to send man to Mars for example but > for XWiki I favor a lazy code reviewing approach (what we've been doing). > > > 2/ How to move code from development to release: > > A. Commit and release from the master branch > > B. Develop in feature branches, merge them in the master when ready, > > release from master > > C. Develop in feature branches, merge them in a development branch > > (master) for polishing, merge them in a release branch when done-done > > D. Develop in feature branches, merge them often in the development > > branch (master) for snapshot testing, move into the stabilization > > (pre-release) branch for polishing, move into the release branch when > > done-done. > > E. Develop in feature branches, merge them in a development branch for > > snapshot testing, move into a stabilization branch for the Next release, > > which becomes the Current release branch after the previous release is > > done, and which becomes a Maintenance branch after the new release is > > performed. Only bugfixes go in the Current release branch. > > > > I vote 1C and 2D. > > I vote for doing http://nvie.com/posts/a-successful-git-branching-model/
There's a limitation of this model, I explained in my mail. Here it goes: We release 3.0, merge it in master and tag We release 3.1, merge it in master and tag We release 3.0.1 (from a hotfix branch created from the 3.0 tag), merge and tag where? I'm fine with this model as long as we find a solution for this. > > > = Long version > > > > The common practice with Subversion is to have as few branches as > > possible, usually a trunk and a few maintenance branches, or > > development+stable+maintenance. This is a consequence of the perceived > > difficulty of merging changes between branches in svn, and the high cost > > of keeping multiple branches checked out. > > > > On the other hand, the git philosophy is to use branches as much as > > possible. Two core elements are "feature branches" and "forks". > > > > A feature branch is a branch where one feature is being developed, > > separated from the trunk and all the other features. While working on > > it, the developer "rebases" the branch on top of the trunk to keep his > > branch up to date with the trunk, and at the end "merges" the feature > > branch into the trunk. This way in-development features are kept out of > > the main trunk, but still allowing changes to be committed someplace > > public (no local uncommitted code anymore). > > > > A central element of GitHub is the ability to "fork" a repository. This > > means that a user clones a project in a personal repository where he can > > commit changes. He can later ask the maintainer of the original to > > "pull" those changes back into the original repository. This is the > > preferred way of contributing patches on GitHub. > > > > > > > > == Commit/Development-related strategies > > > > A. One central repository, one trunk (subversion-like) > > > > Developers clone the official trunks repository, prepare commits > > locally, then push back to the official repository. It's the same > > strategy that we're using now, except that we can also have an offline > > local repository. > > > > > > B. One central repository, feature branches > > > > Developers clone the official trunks repository, prepare commits locally > > in feature branches, then push back to the official repository in > > feature branches as well. When a feature is considered stable, it is > > merged into the master branch. Small bugfixes and improvements go > > directly in the master branch. > > > > B1. Also use specific helper branches > > > > Security fixes also go into a "security" branch so that users can > > cherry-pick them into older tags to build a custom patched version. > > > > Retired features can go into a "retired" branch so that users can > > re-include that feature in a custom build if they need it. > > > > > > C. One aggregated repository, pulling from developers > > > > Developers fork the official repositories, work on their fork (in > > feature branches as well), then make pull requests for integrating their > > work into the trunk. The rule would be that another developer has to do > > the pull after a code review (mandatory code reviews). This means more > > bugs spotted before committing, but also more work/time needed from the > > committers. > > > > We can relax the rule so that obvious bugfixes can be pulled by the same > > developer making the pull request. > > > > > > Personally, I prefer C, since it ensures better quality since at least > > two eyes see each line of code. > > I don't like it much because it means less integration and integration at the > last minute. I prefer 15 pair of eyes than 2 pair of eyes. > > I like the idea of having a "develop" branch which is for the future release > where all do developer push to it. They can have temporary feature branches > but these need to be as temporary as possible and push asap to the "develop" > branch. The idea is that of CI which has to be done ASAP. This is really > really key. > > > == Integration/Release-related strategies > > > > Currently, we're developing on the trunk, and we're releasing from it > > during short breaks from live development. > > Except for RCs > > > This is highly dangerous, and > > imposes a certain rhythm, with fast bursts of development right after a > > release, and imposed slowdown as the next release approaches (no work on > > new features after the last milestone). > > Actually it's highly dangerous only if developers don't provide tests (which > is what is happening right now in lots of cases for different reasons). This > is what we need to fight. Providing isolation has never been a solution. It's > quite the opposite. It's bad and cost way more when you need to integrate > your work. > > It's funny how with git we seem to forget all the development best practices > we've learnt over the years. I find myself going back to 2000, that was the > last time I've had this kind of discussion ;) > > > Short releases from a development branch is inline with agile > > development, but personally I find it too dangerous. > > > > Most big projects always keep the main development at least one branch > > away from the release branch. > > > > One example is the Linux kernel. While a kernel release lasts about 3 > > months, like our own releases, almost all of the code that goes into a > > release has been developed before the merge window opens. This means > > that after a kernel version is released, Linus opens a two-weeks merge > > window during which he accepts pull requests for existing, working, > > complete code. The next ~10 weeks are spent testing the new kernel and > > integrating bugfixes, while developers prepare the features for the next > > kernel version. This ensures that a released kernel has as few bugs as > > possible. They can afford to do that since there are hundreds or > > thousands of contributors. Still, this is entirely opposite to our way > > of working: after a release we barely start writing the code to go in > > the new release, and we get code in at the last minute (especially me). > > I definitely don't like to be compared to the linux kernel and wouldn't like > to be like them. I also think the comparison is not correct. > > I really dislike this way of working, pushing integration to the end. I'm > against working in this manner. > > > Another example that I'd like to present is the new proposed strategy > > for Mozilla Firefox: > > http://mozilla.github.com/process-releases/draft/development_overview/ > > Basically, the propose using 4 branches, from development to release, > > where code enters on the lowest branch, and moves up towards a release > > as it stabilizes and becomes release-ready. They use 6-weeks release > > cycles, and only stable-enough features get promoted from one branch to > > the next when a new cycle starts. This process ensures quality as well. > > IMO we only need 1 develop branch + very temporary feature branches (only > when needed for complex features). > > What we do need to work on is more testable code and more tests. > > > I'd like to move closer to one of these two strategies, so that our > > releases are more polished. The mechanism for ensuring quality that > > we're currently using is to have an "investigation" phase during the > > previous release, which is supposed to help define the exact goals, so > > that during the current release the development should go smoothly > > towards that "idea goal". Unfortunately, this doesn't work that well. > > Without the code in place, investigations may miss important > > details/limitations that will shift the development in another > > direction. Or it can happen that the time is too short to fully > > implement something, so we can either release a very "in progress" > > feature, or decide near the end that it's not enough time to implement > > everything and focus on polishing what's already available to have a > > "partial" feature, but polished enough not to reek of low quality. > > > > The main problem here is that we're mixing feature- and time-based > > releases, with mandatory features that must find their way into a > > release, and a fixed deadline to make the release. This means that > > features have 8-10 weeks to be fully implemented, polished, tested, > > validated. And that doesn't always happen. > > > > So, here are some possible integration strategies: > > > > A. Master development (like now) > > > > All development is done in the master branch, from which we branch a few > > hours/days before the release, so that the master remains clear for > > development. > > > > B. Feature branches > > > > All new feature development is done in a separate branch for each > > feature, and we merge it in the trunk once it's considered done (or very > > close). When a release date comes, we release with the completed > > features, whatever those are. We don't force a merge of an incomplete > > feature just because it's in the roadmap if it's not stable enough. > > > > C. Feature+Development+Release branches > > > > All development is done in feature branches, but they get merged on the > > master branch more often to have test builds; the release branch is > > separate and it integrates features when they are considered ready. This > > has the advantage over B. that automated builds expose all the > > development features. > > > > D. Feature+Development+Stable+Release branches > > > > This is similar to the new Mozilla strategy. Developers merge their work > > in the Development branch very often. Users and other developers can > > contribute here as well, and preview the upcoming features. When they > > are close to finalization, they are also merged to the stable branch, > > where UX, QA and feature owners can test and improve the feature, > > preparing it for release. Once it's considered ready, it is merged into > > the release branch, where QA does a final thorough test. Releases happen > > from this branch. > > > > E. Feature+Development+Next+Release > > > > This is similar to D, with the exception that done features go into the > > next release, while the current release is staging. When the release is > > done, Release moves into Bugfix, Next becomes Release, and we create a > > new Next branch and start pulling in it. This would work well if we had > > very short release cycles (2 weeks), but it's not worth the effort for > > our current 3-month releases, since a feature would stagnate too much > > before being released. And it would also work if we had more beta testers. > > > > > > We can also impose windows, like 2-4 weeks for a feature to move into > > the next branch. > > > > We could also make faster releases, skipping milestones. and going to 6 > > week releases. > > > > This means that it would take longer for a feature to make its way from > > idea to release. One release for investigation, one or more for the main > > development, and one for integration and stabilization. > > > > But this also means that releases will be more solid, polished, with > > less bugs, and closer to the user needs. > > > > > > Personally I prefer option D, although it's a bit too much overkill with > > our current limited manpower. We need more contributors and committers! > > This I agree :) > > > As for a change strategy, we can continue the way we're doing now, > > gradually switching to feature branches and release/pre-release branches > > during the following release. > > http://nvie.com/posts/a-successful-git-branching-model/ sounds like a > reasonable, in-between, strategy. > > WDYT? > > Thanks > -Vincent > > PS: It seems my worry about using git is starting to materialize: it's that > developers develop stuff on their own repo locally without pushing fast > enough every day (several times per day), thus delaying integration to the > last moment. If this happens then the whole git move would have been very bad > for xwiki. I hope we're not going there. > > > _______________________________________________ > devs mailing list > [email protected] > http://lists.xwiki.org/mailman/listinfo/devs _______________________________________________ devs mailing list [email protected] http://lists.xwiki.org/mailman/listinfo/devs

