On Fri, Apr 8, 2011 at 12:05, Luca Anca <[email protected]> wrote:
> On Fri, 2011-04-08 at 09:17 +0200, Vincent Massol wrote:
>> On Apr 2, 2011, at 7:31 PM, Sergiu Dumitriu wrote:
>>
>> > Hi devs,
>> >
>> > Since we're moving to git / GitHub, it's time to re-evaluate the
>> > development / git usage strategy.
>> >
>> > = Short version:
>> >
>> > 1/ Where do developers commit:
>> > A. Always in the master branch
>> > B. In feature branches in the official repo, merged into the master
>> > branch when ready
>> > C. In their personal forks, requesting pulls in the official repo with a
>> > mandatory code review from another developer
>>
>> I've heard people do C but I don't like too much for the following reasons:
>> * It means finding a developer to review every time which IMO is going to 
>> either be very hard to do or that developer will simply approve it without 
>> really reviewing the code
>> * It means the master branch will be slow to have the latest changes which 
>> means our CI tests won't run as often on them (only close to release dates) 
>> which is bad and will make code integration harder
>> * Side note: Even though Git encourages developers to keep their work 
>> locally without sharing them we should **NOT** do this and developers should 
>> continue to commit every day and not keep code on their machines. This 
>> prevents code integration and code reviews. It's easy to casually review 15 
>> lines of code, it's very hard to review 300 lines of code!
>> * Since mails (and diff mails) will continue to be sent code reviews will 
>> still be done as before. This is lazy code reviewing and is IMO much better 
>> than forced code reviews which I don't see working. It would be a good 
>> strategy if we were building a software to send man to Mars for example but 
>> for XWiki I favor a lazy code reviewing approach (what we've been  doing).
>>
>> > 2/ How to move code from development to release:
>> > A. Commit and release from the master branch
>> > B. Develop in feature branches, merge them in the master when ready,
>> > release from master
>> > C. Develop in feature branches, merge them in a development branch
>> > (master) for polishing, merge them in a release branch when done-done
>> > D. Develop in feature branches, merge them often in the development
>> > branch (master) for snapshot testing, move into the stabilization
>> > (pre-release) branch for polishing, move into the release branch when
>> > done-done.
>> > E. Develop in feature branches, merge them in a development branch for
>> > snapshot testing, move into a stabilization branch for the Next release,
>> > which becomes the Current release branch after the previous release is
>> > done, and which becomes a Maintenance branch after the new release is
>> > performed. Only bugfixes go in the Current release branch.
>> >
>> > I vote 1C and 2D.
>>
>> I vote for doing http://nvie.com/posts/a-successful-git-branching-model/
>
> There's a limitation of this model, I explained in my mail. Here it
> goes:
>
> We release 3.0, merge it in master and tag
> We release 3.1, merge it in master and tag
> We release 3.0.1 (from a hotfix branch created from the 3.0 tag), merge
> and tag where?
>
> I'm fine with this model as long as we find a solution for this.

This is not supposed to happen. We are not maintaining several stables
branches and our rule is that we maintain two branches: the dev and
the stable.On svn when we are about to release a X.0 we release what
we have in the X-1.0 branch and and close the branch.

>
>>
>> > = Long version
>> >
>> > The common practice with Subversion is to have as few branches as
>> > possible, usually a trunk and a few maintenance branches, or
>> > development+stable+maintenance. This is a consequence of the perceived
>> > difficulty of merging changes between branches in svn, and the high cost
>> > of keeping multiple branches checked out.
>> >
>> > On the other hand, the git philosophy is to use branches as much as
>> > possible. Two core elements are "feature branches" and "forks".
>> >
>> > A feature branch is a branch where one feature is being developed,
>> > separated from the trunk and all the other features. While working on
>> > it, the developer "rebases" the branch on top of the trunk to keep his
>> > branch up to date with the trunk, and at the end "merges" the feature
>> > branch into the trunk. This way in-development features are kept out of
>> > the main trunk, but still allowing changes to be committed someplace
>> > public (no local uncommitted code anymore).
>> >
>> > A central element of GitHub is the ability to "fork" a repository. This
>> > means that a user clones a project in a personal repository where he can
>> > commit changes. He can later ask the maintainer of the original to
>> > "pull" those changes back into the original repository. This is the
>> > preferred way of contributing patches on GitHub.
>> >
>> >
>> >
>> > == Commit/Development-related strategies
>> >
>> > A. One central repository, one trunk (subversion-like)
>> >
>> > Developers clone the official trunks repository, prepare commits
>> > locally, then push back to the official repository. It's the same
>> > strategy that we're using now, except that we can also have an offline
>> > local repository.
>> >
>> >
>> > B. One central repository, feature branches
>> >
>> > Developers clone the official trunks repository, prepare commits locally
>> > in feature branches, then push back to the official repository in
>> > feature branches as well. When a feature is considered stable, it is
>> > merged into the master branch. Small bugfixes and improvements go
>> > directly in the master branch.
>> >
>> > B1. Also use specific helper branches
>> >
>> > Security fixes also go into a "security" branch so that users can
>> > cherry-pick them into older tags to build a custom patched version.
>> >
>> > Retired features can go into a "retired" branch so that users can
>> > re-include that feature in a custom build if they need it.
>> >
>> >
>> > C. One aggregated repository, pulling from developers
>> >
>> > Developers fork the official repositories, work on their fork (in
>> > feature branches as well), then make pull requests for integrating their
>> > work into the trunk. The rule would be that another developer has to do
>> > the pull after a code review (mandatory code reviews). This means more
>> > bugs spotted before committing, but also more work/time needed from the
>> > committers.
>> >
>> > We can relax the rule so that obvious bugfixes can be pulled by the same
>> > developer making the pull request.
>> >
>> >
>> > Personally, I prefer C, since it ensures better quality since at least
>> > two eyes see each line of code.
>>
>> I don't like it much because it means less integration and integration at 
>> the last minute. I prefer 15 pair of eyes than 2 pair of eyes.
>>
>> I like the idea of having a "develop" branch which is for the future release 
>> where all do developer push to it. They can have temporary feature branches 
>> but these need to be as temporary as possible and push asap to the "develop" 
>> branch. The idea is that of CI which has to be done ASAP. This is really 
>> really key.
>>
>> > == Integration/Release-related strategies
>> >
>> > Currently, we're developing on the trunk, and we're releasing from it
>> > during short breaks from live development.
>>
>> Except for RCs
>>
>> > This is highly dangerous, and
>> > imposes a certain rhythm, with fast bursts of development right after a
>> > release, and imposed slowdown as the next release approaches (no work on
>> > new features after the last milestone).
>>
>> Actually it's highly dangerous only if developers don't provide tests (which 
>> is what is happening right now in lots of cases for different reasons). This 
>> is what we need to fight. Providing isolation has never been a solution. 
>> It's quite the opposite. It's bad and cost way more when you need to 
>> integrate your work.
>>
>> It's funny how with git we seem to forget all the development best practices 
>> we've learnt over the years. I find myself going back to 2000, that was the 
>> last time I've had this kind of discussion ;)
>>
>> > Short releases from a development branch is inline with agile
>> > development, but personally I find it too dangerous.
>> >
>> > Most big projects always keep the main development at least one branch
>> > away from the release branch.
>> >
>> > One example is the Linux kernel. While a kernel release lasts about 3
>> > months, like our own releases, almost all of the code that goes into a
>> > release has been developed before the merge window opens. This means
>> > that after a kernel version is released, Linus opens a two-weeks merge
>> > window during which he accepts pull requests for existing, working,
>> > complete code. The next ~10 weeks are spent testing the new kernel and
>> > integrating bugfixes, while developers prepare the features for the next
>> > kernel version. This ensures that a released kernel has as few bugs as
>> > possible. They can afford to do that since there are hundreds or
>> > thousands of contributors. Still, this is entirely opposite to our way
>> > of working: after a release we barely start writing the code to go in
>> > the new release, and we get code in at the last minute (especially me).
>>
>> I definitely don't like to be compared to the linux kernel and wouldn't like 
>> to be like them. I also think the comparison is not correct.
>>
>> I really dislike this way of working, pushing integration to the end. I'm 
>> against working in this manner.
>>
>> > Another example that I'd like to present is the new proposed strategy
>> > for Mozilla Firefox:
>> > http://mozilla.github.com/process-releases/draft/development_overview/
>> > Basically, the propose using 4 branches, from development to release,
>> > where code enters on the lowest branch, and moves up towards a release
>> > as it stabilizes and becomes release-ready. They use 6-weeks release
>> > cycles, and only stable-enough features get promoted from one branch to
>> > the next when a new cycle starts. This process ensures quality as well.
>>
>> IMO we only need 1 develop branch + very temporary feature branches (only 
>> when needed for complex features).
>>
>> What we do need to work on is more testable code and more tests.
>>
>> > I'd like to move closer to one of these two strategies, so that our
>> > releases are more polished. The mechanism for ensuring quality that
>> > we're currently using is to have an "investigation" phase during the
>> > previous release, which is supposed to help define the exact goals, so
>> > that during the current release the development should go smoothly
>> > towards that "idea goal". Unfortunately, this doesn't work that well.
>> > Without the code in place, investigations may miss important
>> > details/limitations that will shift the development in another
>> > direction. Or it can happen that the time is too short to fully
>> > implement something, so we can either release a very "in progress"
>> > feature, or decide near the end that it's not enough time to implement
>> > everything and focus on polishing what's already available to have a
>> > "partial" feature, but polished enough not to reek of low quality.
>> >
>> > The main problem here is that we're mixing feature- and time-based
>> > releases, with mandatory features that must find their way into a
>> > release, and a fixed deadline to make the release. This means that
>> > features have 8-10 weeks to be fully implemented, polished, tested,
>> > validated. And that doesn't always happen.
>> >
>> > So, here are some possible integration strategies:
>> >
>> > A. Master development (like now)
>> >
>> > All development is done in the master branch, from which we branch a few
>> > hours/days before the release, so that the master remains clear for
>> > development.
>> >
>> > B. Feature branches
>> >
>> > All new feature development is done in a separate branch for each
>> > feature, and we merge it in the trunk once it's considered done (or very
>> > close). When a release date comes, we release with the completed
>> > features, whatever those are. We don't force a merge of an incomplete
>> > feature just because it's in the roadmap if it's not stable enough.
>> >
>> > C. Feature+Development+Release branches
>> >
>> > All development is done in feature branches, but they get merged on the
>> > master branch more often to have test builds; the release branch is
>> > separate and it integrates features when they are considered ready. This
>> > has the advantage over B. that automated builds expose all the
>> > development features.
>> >
>> > D. Feature+Development+Stable+Release branches
>> >
>> > This is similar to the new Mozilla strategy. Developers merge their work
>> > in the Development branch very often. Users and other developers can
>> > contribute here as well, and preview the upcoming features. When they
>> > are close to finalization, they are also merged to the stable branch,
>> > where UX, QA and feature owners can test and improve the feature,
>> > preparing it for release. Once it's considered ready, it is merged into
>> > the release branch, where QA does a final thorough test. Releases happen
>> > from this branch.
>> >
>> > E. Feature+Development+Next+Release
>> >
>> > This is similar to D, with the exception that done features go into the
>> > next release, while the current release is staging. When the release is
>> > done, Release moves into Bugfix, Next becomes Release, and we create a
>> > new Next branch and start pulling in it. This would work well if we had
>> > very short release cycles (2 weeks), but it's not worth the effort for
>> > our current 3-month releases, since a feature would stagnate too much
>> > before being released. And it would also work if we had more beta testers.
>> >
>> >
>> > We can also impose windows, like 2-4 weeks for a feature to move into
>> > the next branch.
>> >
>> > We could also make faster releases, skipping milestones. and going to 6
>> > week releases.
>> >
>> > This means that it would take longer for a feature to make its way from
>> > idea to release. One release for investigation, one or more for the main
>> > development, and one for integration and stabilization.
>> >
>> > But this also means that releases will be more solid, polished, with
>> > less bugs, and closer to the user needs.
>> >
>> >
>> > Personally I prefer option D, although it's a bit too much overkill with
>> > our current limited manpower. We need more contributors and committers!
>>
>> This I agree :)
>>
>> > As for a change strategy, we can continue the way we're doing now,
>> > gradually switching to feature branches and release/pre-release branches
>> > during the following release.
>>
>> http://nvie.com/posts/a-successful-git-branching-model/ sounds like a 
>> reasonable, in-between, strategy.
>>
>> WDYT?
>>
>> Thanks
>> -Vincent
>>
>> PS: It seems my worry about using git is starting to materialize: it's that 
>> developers develop stuff on their own repo locally without pushing fast 
>> enough every day (several times per day), thus delaying integration to the 
>> last moment. If this happens then the whole git move would have been very 
>> bad for xwiki. I hope we're not going there.
>>
>>
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-- 
Thomas Mortagne
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