retard wrote:
Tue, 10 Nov 2009 22:22:42 -0500, Jeremie Pelletier wrote:

It's been some time since I last posted to this newsgroup, I've been
quite busy these past weeks!

Among other things, I started writing an IDE for D from scratch and
opened a SourceForge project for it a few minutes ago, I'll also open a
dsource project to link to the sf one in the following days.

At first I tried to code it in D using wxD but soon found out the
limitations of these bindings, then I tried to write my own wxWidgets
bindings which worked great until i realized I was leaking memory like
hell and had a hard time linking garbage collected D objects to C++
reference counted objects without adding complex overhead.

So after spending two weeks on these failed attempts, I jumped back into
C++ after two years of almost only writing D code, this time using
boost, and boy is that library sweet!

Here is the (very simple) website of the project, with a screenshot of
the program so far, the content is hard coded for now to test the custom
editor painting routines.

http://codepoet.sourceforge.net

Is there some reason why you didn't built your IDE on top of some existing open source IDE like kdevelop? Also built with C++ and uses a modern GUI library. You would only need to plug in the dmdfe, a build system, and add some D related GUI functionality.

Where's the challenge and fun in that?

I want a standalone IDE so I get complete freedom in how I code the thing, I also want to make it easy to port to D in the future.

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