retard wrote:
Tue, 10 Nov 2009 22:22:42 -0500, Jeremie Pelletier wrote:
It's been some time since I last posted to this newsgroup, I've been
quite busy these past weeks!
Among other things, I started writing an IDE for D from scratch and
opened a SourceForge project for it a few minutes ago, I'll also open a
dsource project to link to the sf one in the following days.
At first I tried to code it in D using wxD but soon found out the
limitations of these bindings, then I tried to write my own wxWidgets
bindings which worked great until i realized I was leaking memory like
hell and had a hard time linking garbage collected D objects to C++
reference counted objects without adding complex overhead.
So after spending two weeks on these failed attempts, I jumped back into
C++ after two years of almost only writing D code, this time using
boost, and boy is that library sweet!
Here is the (very simple) website of the project, with a screenshot of
the program so far, the content is hard coded for now to test the custom
editor painting routines.
http://codepoet.sourceforge.net
Is there some reason why you didn't built your IDE on top of some
existing open source IDE like kdevelop? Also built with C++ and uses a
modern GUI library. You would only need to plug in the dmdfe, a build
system, and add some D related GUI functionality.
Where's the challenge and fun in that?
I want a standalone IDE so I get complete freedom in how I code the
thing, I also want to make it easy to port to D in the future.