https://github.com/Dav1dde/glamour

Glamour wraps opengl is not an opengl binding. Currently it supports:

* Sampler objects
* Textures (1D, 2D, 2D_ARRAY, 3D)
* Shaders
* Buffers (Elementbuffers and "normal" VBOs)

For the shaders a custom format is used:

-----
vertex:
    // here goes the vertex shader

geometry:
   // here goes the geometry shader (this section can be omitted)

fragment:
   // here goes the fragment shader
-----

Readme/Installation: https://github.com/Dav1dde/glamour/blob/master/README.md
Documentation: http://dav1dde.github.com/glamour/


TODO:
* support more opengl "backends", like statically linked opengl (in glamour.gl)
 * polish up the index.d and write a proper installation guide

Pull requests are appreciated.

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